Archived
26 lines
1.5 KiB
JavaScript
26 lines
1.5 KiB
JavaScript
// Generated from /seed-data/skills.json — keep in sync by hand if that file changes.
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// See docs/GAME_RULES_REFERENCE.md "Skill -> Governing Ability".
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const SKILLS = {
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ACROBATICS: { key: 'ACROBATICS', name: 'Acrobatics', ability: 'DEX' },
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ANIMAL_HANDLING: { key: 'ANIMAL_HANDLING', name: 'Animal Handling', ability: 'WIS' },
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ARCANA: { key: 'ARCANA', name: 'Arcana', ability: 'INT' },
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ATHLETICS: { key: 'ATHLETICS', name: 'Athletics', ability: 'STR' },
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DECEPTION: { key: 'DECEPTION', name: 'Deception', ability: 'CHA' },
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HISTORY: { key: 'HISTORY', name: 'History', ability: 'INT' },
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INSIGHT: { key: 'INSIGHT', name: 'Insight', ability: 'WIS' },
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INTIMIDATION: { key: 'INTIMIDATION', name: 'Intimidation', ability: 'CHA' },
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INVESTIGATION: { key: 'INVESTIGATION', name: 'Investigation', ability: 'INT' },
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MEDICINE: { key: 'MEDICINE', name: 'Medicine', ability: 'WIS' },
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NATURE: { key: 'NATURE', name: 'Nature', ability: 'INT' },
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PERCEPTION: { key: 'PERCEPTION', name: 'Perception', ability: 'WIS' },
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PERFORMANCE: { key: 'PERFORMANCE', name: 'Performance', ability: 'CHA' },
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PERSUASION: { key: 'PERSUASION', name: 'Persuasion', ability: 'CHA' },
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RELIGION: { key: 'RELIGION', name: 'Religion', ability: 'INT' },
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SLEIGHT_OF_HAND: { key: 'SLEIGHT_OF_HAND', name: 'Sleight of Hand', ability: 'DEX' },
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STEALTH: { key: 'STEALTH', name: 'Stealth', ability: 'DEX' },
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SURVIVAL: { key: 'SURVIVAL', name: 'Survival', ability: 'WIS' },
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};
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module.exports = { SKILLS };
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