Phase 10: team buzzers
Each team gets a buzzer link (/b/[token]); a game opts in with a
"Teams buzz in" checkbox. The database's clock orders the buzzes, so
the result doesn't depend on phone clocks. The control room lists the
order and clears it per question (B); the scoreboard shows who buzzed
first with a ding.
Buzzes follow the existing rules: token-gated route handlers with the
service-role client, RLS on the new table, and data-free realtime pings
on a new buzzer:{eventId} channel.
Needs supabase/migrations/0003_buzzer.sql applied before deploying.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,7 +2,7 @@
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// Run with: npm run check:rls
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import { createClient } from "@supabase/supabase-js";
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const TABLES = ["events", "teams", "games", "criteria", "judges", "scores", "adjustments"];
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const TABLES = ["events", "teams", "games", "criteria", "judges", "scores", "adjustments", "buzzes"];
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const url = process.env.NEXT_PUBLIC_SUPABASE_URL;
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const anonKey = process.env.NEXT_PUBLIC_SUPABASE_ANON_KEY;
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