# Build plan Work one phase at a time. At the end of each phase: run lint + tests, commit, and give the human a short "how to test this manually" checklist. Don't start the next phase until told. ## Phase 0 — Scaffold - Next.js + TS strict + Tailwind + ESLint + Vitest. `src/` layout per ARCHITECTURE.md. - Fonts: Big Shoulders (Google's new name for Big Shoulders Display) + Atkinson Hyperlegible via `next/font/google`. Tokens from UI.md as CSS variables + Tailwind theme. - Supabase clients (`browser`, `server`, `admin` with `server-only`). - `.env.local` loading; fail fast with a clear error if vars are missing. **Done when:** `npm run dev` shows a placeholder home; `npm run test` runs a dummy test. ## Phase 1 — Database + types - Apply `supabase/migrations/0001_init.sql`. Generate TS types into `src/lib/database.types.ts`. - `src/lib/tokens.ts` zod schemas (32-char hex). **Done when:** tables visible in Supabase; anon key cannot `select` from any table (write a quick script/test proving it). ## Phase 2 — Scoring engine (TDD) - Implement SCORING.md in `src/lib/scoring/` as pure functions. - All listed test cases + edge cases. **Done when:** tests green, 100% branch coverage on the scoring module. ## Phase 3 — Admin auth + setup screens - `/login` magic link; `proxy.ts` guards `/admin/*` with `ADMIN_EMAILS`. - Events list + create/duplicate/delete. - Event setup: teams CRUD (colour picker, reorder), games builder with criteria + presets, notes. **Done when:** I can build a "Worship Game Night" with 4 teams and a Karaoke game with 5 criteria (1–5) and a Guess the Lyric game with 1 number criterion. ## Phase 4 — Scoreboard + realtime - `src/lib/realtime.ts` `notify()` (server broadcast) + `useRefreshChannel(channel, refetch)` hook (debounce, reconnect, 10s poll, refetch on focus). - `GET /api/public/scoreboard/[token]` building the payload via the scoring engine. - `/s/[token]` page per UI.md: FLIP rank animation, count-up totals, reduced motion, fullscreen, cursor hide, connection dot. **Done when:** changing anything in the DB via admin (or SQL + a manual notify) updates an open scoreboard tab in < 1s. ## Phase 5 — Control room (direct scoring) - `/admin/events/[id]/live`: game list, prev/next, set current (→ live), mark done. - Scoring grid with block + number inputs, autosave, optimistic UI. - Bonus/penalty panel with quick buttons, custom, reason, undo. - Keyboard shortcuts. **Done when:** I run a full direct-scored game and the scoreboard tracks every change. ## Phase 6 — Visibility + reveal - Visible / Frozen / Hidden toggle. Freeze stores snapshot server-side. Hidden strips scores in the API. - Reveal mode: start, reveal next (bottom-up), finish → visible. **Done when:** in Hidden mode, the network tab on the scoreboard contains NO totals. Reveal works end-to-end. ## Phase 7 — Judges - Nominate judges, copy link, QR codes (use a small QR lib), revoke. - Open link toggle + `/jo/[token]` name flow + localStorage. - `/j/[token]` mobile page: team cards, spotlight pinned, block rows, autosave status, read-only states. - `PUT /api/judge/[token]/scores` with all checks from ARCHITECTURE.md + rate limit. Clearing = DELETE or `value: null`. - Control room in judged mode: averages, judge progress matrix, per-judge breakdown, override cells, spotlight select, lock toggle. **Done when:** 2 phones judging Karaoke at once, admin sees progress live, scoreboard updates with averages, override works, lock makes judges read-only. ## Phase 8 — Polish + deploy - Share panel (all links + QR in one place, "copy all judge links for this game" as text for WhatsApp). - Empty states + error copy per UI.md. - Accessibility pass (focus, contrast, tap targets). - Deploy to Vercel; set env vars; set Supabase auth redirect URLs to the Vercel domain. **Done when:** full dry run on the deployed URL: laptop admin + projector scoreboard + 2 phone judges. ## Phase 9 — Timer + sound effects - Apply `supabase/migrations/0002_timer.sql`, then `npm run gen:types`. - Timer rules in `src/lib/timer.ts` (tested); control-room panel (set, start/pause/reset, show/hide, `T`); scoreboard display. - Scoreboard sound effects: reveal drum-roll + crash/fanfare, game-change chime, last-10-seconds ticks + buzzer; "Turn sound on" button. **Done when:** a timer started in the control room counts down on the scoreboard with ticks and a buzzer, and a reveal plays its drum-roll. ## Phase 10 — Team buzzers - Apply `supabase/migrations/0003_buzzer.sql`, then `npm run gen:types` and `npm run check:rls`. - Buzzer rules in `src/lib/buzzer.ts` (tested); `/b/[token]` phone page + `GET`/`POST` buzzer API. - "Teams buzz in" checkbox per game; buzzer links per team in the share panel. - Control room: buzz order + "Clear buzzers" (`B`). Scoreboard: "{Team} buzzed!" banner + ding. **Done when:** two phones on different teams buzz in a buzzer game; the control room and scoreboard show who was first within a second, and "Clear buzzers" resets both phones. ## Phase 11 — Buzzer answers - Apply `supabase/migrations/0004_buzz_result.sql`, then `npm run gen:types`. - `checkMark` / `bumpScore` / `answeringTeamId` in `src/lib/buzzer.ts` (tested); `markBuzz` server action. - Control room: "Got it" (`G`), "Wrong" (`W`), "Undo", "Next question" (`B`). - Phone and scoreboard follow whose turn it is; "correct" and "wrong" sounds. **Done when:** team A buzzes then team B; "Wrong" hands the turn to B; "Got it" gives B one point in the scoring grid and on the scoreboard; "Undo" takes it back; "Next question" resets the phones. ## Phase 12 — Co-hosts - Apply `supabase/migrations/0005_cohosts.sql`, then `npm run gen:types` and `npm run check:rls`. - `event_cohosts` table; RLS widened from owner to owner-or-co-host, with delete and sharing owner-only. - "Co-hosts" section on the setup page (`addCohost` / `removeCohost` server actions); "Shared with you" in the events list. **Done when:** admin A shares an event with admin B's email; B sees it in their list, can edit it and run the control room alongside A, but has no Delete button and can't change the co-hosts; removing B makes the event disappear from B's list. ## Phase 13 — Questions, sounds and videos on the scoreboard - Apply `supabase/migrations/0006_screen_items.sql` (table, event columns, the `game-media` bucket and its policies), then `npm run gen:types` and `npm run check:rls`. - Rules in `src/lib/screen.ts` (tested); setup editor per game with links and uploads; control-room panel (show, random, answer, pause, take off screen; `Q` / `A` / `X`). - Scoreboard: question above the standings, sound banner, video takeover. **Done when:** a quiz game shows its questions one by one with `Q` and reveals an answer with `A` (the answer is not in the scoreboard's network tab before that); an uploaded mp3 plays on the scoreboard; a karaoke game with several YouTube links plays the one I click full screen, "Random video" picks one that hasn't been played, and "Take off screen" brings the standings back. ## Stretch (only if asked) Participants within teams · CSV export of results.