- Timer: one per event, set from the control room (duration, presets, start/pause/resume/reset, show/hide, T shortcut). Rules are pure functions in src/lib/timer.ts; the server's clock sets the end time and each screen counts down locally, corrected for its own clock. Needs supabase/migrations/0002_timer.sql. - Sound effects on the scoreboard, synthesised with Web Audio (no files): drum-roll + crash per revealed team, fanfare for first place, a chime on game change, ticks for the last 10 seconds and a buzzer at zero. Triggers are pure functions comparing consecutive payloads. - 'Turn sound on' button on the scoreboard, since browsers block audio until a click; the choice is remembered across reloads. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
770 B
SQL
15 lines
770 B
SQL
-- Game Night Live — countdown timer for the scoreboard.
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-- One timer per event, set from the control room. Run after 0001_init.sql.
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--
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-- State is stored so that any screen can work out the time left on its own:
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-- running : timer_ends_at is set (time left = timer_ends_at - now)
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-- paused : timer_ends_at is null, timer_remaining_ms holds what was left
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-- reset : timer_ends_at is null, timer_remaining_ms is null (= full duration)
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alter table events
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add column timer_visible boolean not null default false,
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add column timer_duration_ms int not null default 60000
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check (timer_duration_ms between 1000 and 86400000),
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add column timer_remaining_ms int check (timer_remaining_ms >= 0),
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add column timer_ends_at timestamptz;
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