Files
game-scoreboard/docs/ARCHITECTURE.md
T
joshuaandClaude Opus 5.5 c89a82295b Phase 0: scaffold Next.js, Tailwind tokens, Supabase clients, env validation
Next.js 16 App Router with strict TypeScript, Tailwind 4 theme tokens from
docs/UI.md, Vitest, and the three Supabase clients. Env vars are validated
with zod in next.config.ts so dev and build fail fast with a readable error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:27:11 +02:00

3.7 KiB

Architecture

Stack

Next.js (App Router) on Vercel · Supabase (Postgres + Auth + Realtime Broadcast) · Tailwind · zod · Vitest.

Routes

Route Who Notes
/login admin Supabase magic link
/admin admin Events list
/admin/events/[eventId] admin Setup: teams, games, criteria, judges, share links
/admin/events/[eventId]/live admin Control room
/s/[scoreboardToken] public Scoreboard
/j/[judgeToken] judge Personal judge page
/jo/[openToken] judge Open link → name form
GET /api/public/scoreboard/[token] public Sanitised scoreboard payload
GET /api/judge/[token] judge Game, criteria, teams, this judge's scores
PUT /api/judge/[token]/scores judge Upsert one score {teamId, criterionId, value}
POST /api/judge-open/[openToken] judge {name} → {judgeToken}

Admin mutations = server actions. Middleware protects /admin/*: must be logged in AND email in ADMIN_EMAILS.

Supabase clients (src/lib/supabase/)

  • browser.ts — anon key, used for Realtime subscribe + admin auth session.
  • server.ts — cookie-based, for admin server actions (RLS applies as the admin user).
  • admin.ts — service role, server-only (import 'server-only'). Used by public/judge route handlers after token validation.

Security model

  • RLS ON for every table. Policies only for the authenticated event owner. Anon role has no policies → no direct table access.
  • Public/judge access = token in URL → route handler validates with zod → service-role query scoped by that token.
  • Judge write checks: judge not revoked, game not locked/done, criterion belongs to judge's game, team belongs to the game's event, value within min/max and on step. (DB trigger also enforces range.)
  • Scoreboard API checks scoreboard_visibility and strips scores when hidden; returns frozen_snapshot when frozen.
  • Light rate limiting on judge PUT (e.g. 20 req/s per token, in-memory is fine for v1).

Realtime (Broadcast "ping then refetch")

Channels (names use tokens/ids; payload is always just { type: "refresh", scope }):

  • sb:{scoreboardToken} — scoreboard listens
  • game:{gameId} — all judges of that game listen
  • admin:{eventId} — admin control room listens (judge submissions land here)

src/lib/realtime.ts exposes notify({ eventId, gameId? }) which looks up the scoreboard token and sends to the right channels from the server. Use Supabase's server-side broadcast (REST endpoint / httpSend — check current docs). Debounce refetches client-side (~150ms) so a burst of taps causes one fetch. Clients also poll every 10s as a safety net, and refetch on reconnect / tab focus.

Scoring engine (src/lib/scoring/)

Pure TS, no DB access. Input = plain data (teams, games, criteria, scores, adjustments). Output = per-game results + standings. See SCORING.md. Fully unit tested.

Scoreboard payload shape

type ScoreboardPayload = {
  eventName: string;
  visibility: 'visible' | 'frozen' | 'hidden';
  currentGame: { id: string; title: string; index: number; total: number } | null;
  reveal: { active: boolean; revealedCount: number } | null;
  teams: Array<{
    id: string; name: string; color: string;
    // omitted entirely when hidden:
    rank?: number; total?: number;
    perGame?: Array<{ gameId: string; points: number }>;
  }>;
  updatedAt: string;
};

During reveal mode, teams not yet revealed are sent without rank/total.

Folder layout

src/
  app/ (routes above)
  components/ (ui/, scoreboard/, judge/, admin/)
  lib/
    scoring/ (index.ts, *.test.ts)
    supabase/ (browser.ts, server.ts, admin.ts)
    realtime.ts
    tokens.ts (zod schemas)
    queries/ (data loaders shared by admin + API)
supabase/migrations/