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game-scoreboard/docs/BUILD_PLAN.md
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joshuaandClaude Opus 5.5 f1b3a862f8 Phase 8: share panel, polish, accessibility and deploy config
- Share links section: scoreboard link, every judged game's judge links
  and open link with QR codes, and 'Copy all judge links' as plain text
  for WhatsApp. Warns when links point at localhost.
- Error and not-found pages with plain-language copy; a real start page.
- Accessibility: darker 'alert strong' red for text and white-on-red
  (Alert was 4.0:1 on white), no text below 70% ink, 44px block buttons
  and link targets, scoreboard status stays readable when idle.
- vercel.json pins functions to Dublin next to the West EU database;
  README documents deployment and pre-game-night checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:02:29 +02:00

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Build plan

Work one phase at a time. At the end of each phase: run lint + tests, commit, and give the human a short "how to test this manually" checklist. Don't start the next phase until told.

Phase 0 — Scaffold

  • Next.js + TS strict + Tailwind + ESLint + Vitest. src/ layout per ARCHITECTURE.md.
  • Fonts: Big Shoulders (Google's new name for Big Shoulders Display) + Atkinson Hyperlegible via next/font/google. Tokens from UI.md as CSS variables + Tailwind theme.
  • Supabase clients (browser, server, admin with server-only).
  • .env.local loading; fail fast with a clear error if vars are missing. Done when: npm run dev shows a placeholder home; npm run test runs a dummy test.

Phase 1 — Database + types

  • Apply supabase/migrations/0001_init.sql. Generate TS types into src/lib/database.types.ts.
  • src/lib/tokens.ts zod schemas (32-char hex). Done when: tables visible in Supabase; anon key cannot select from any table (write a quick script/test proving it).

Phase 2 — Scoring engine (TDD)

  • Implement SCORING.md in src/lib/scoring/ as pure functions.
  • All listed test cases + edge cases. Done when: tests green, 100% branch coverage on the scoring module.

Phase 3 — Admin auth + setup screens

  • /login magic link; proxy.ts guards /admin/* with ADMIN_EMAILS.
  • Events list + create/duplicate/delete.
  • Event setup: teams CRUD (colour picker, reorder), games builder with criteria + presets, notes. Done when: I can build a "Worship Game Night" with 4 teams and a Karaoke game with 5 criteria (1–5) and a Guess the Lyric game with 1 number criterion.

Phase 4 — Scoreboard + realtime

  • src/lib/realtime.ts notify() (server broadcast) + useRefreshChannel(channel, refetch) hook (debounce, reconnect, 10s poll, refetch on focus).
  • GET /api/public/scoreboard/[token] building the payload via the scoring engine.
  • /s/[token] page per UI.md: FLIP rank animation, count-up totals, reduced motion, fullscreen, cursor hide, connection dot. Done when: changing anything in the DB via admin (or SQL + a manual notify) updates an open scoreboard tab in < 1s.

Phase 5 — Control room (direct scoring)

  • /admin/events/[id]/live: game list, prev/next, set current (→ live), mark done.
  • Scoring grid with block + number inputs, autosave, optimistic UI.
  • Bonus/penalty panel with quick buttons, custom, reason, undo.
  • Keyboard shortcuts. Done when: I run a full direct-scored game and the scoreboard tracks every change.

Phase 6 — Visibility + reveal

  • Visible / Frozen / Hidden toggle. Freeze stores snapshot server-side. Hidden strips scores in the API.
  • Reveal mode: start, reveal next (bottom-up), finish → visible. Done when: in Hidden mode, the network tab on the scoreboard contains NO totals. Reveal works end-to-end.

Phase 7 — Judges

  • Nominate judges, copy link, QR codes (use a small QR lib), revoke.
  • Open link toggle + /jo/[token] name flow + localStorage.
  • /j/[token] mobile page: team cards, spotlight pinned, block rows, autosave status, read-only states.
  • PUT /api/judge/[token]/scores with all checks from ARCHITECTURE.md + rate limit. Clearing = DELETE or value: null.
  • Control room in judged mode: averages, judge progress matrix, per-judge breakdown, override cells, spotlight select, lock toggle. Done when: 2 phones judging Karaoke at once, admin sees progress live, scoreboard updates with averages, override works, lock makes judges read-only.

Phase 8 — Polish + deploy

  • Share panel (all links + QR in one place, "copy all judge links for this game" as text for WhatsApp).
  • Empty states + error copy per UI.md.
  • Accessibility pass (focus, contrast, tap targets).
  • Deploy to Vercel; set env vars; set Supabase auth redirect URLs to the Vercel domain. Done when: full dry run on the deployed URL: laptop admin + projector scoreboard + 2 phone judges.

Stretch (only if asked)

Participants within teams · co-host admins · countdown timer on scoreboard · sound effects on reveal · CSV export of results.