V1.10.1: a phone-friendly layout, easier navigation, paged encounters

- The main destinations are always on screen: Campaigns, Campaign and
  Party (for the campaign last visited, from any page) and Account. They
  are links along the top bar on a wide screen, and a bar along the
  bottom on a phone or small tablet (900px or less).
- Nothing floats over the page on a phone: the dice roller is the last
  button of the bottom bar, and quick stats sits in the top bar.
- The campaign page and the character sheet start with a row of links to
  their sections.
- On a small screen every table is a stack of labelled cards, rows of
  controls wrap, fields shrink to fit, and things to tap are bigger.
- The encounter list is paged, ten to a page, as is the archived list.
  Moving an encounter still works across pages.
- Text boxes with no type given, and native checkboxes and dropdowns, now
  match the dark theme. Long monster notes and item descriptions wrap
  inside their table cell.
- All packages at version 1.10.1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-07 14:37:31 +02:00
co-authored by Claude Opus 5.5
parent c852ecb2e4
commit 2dcb41ae4a
16 changed files with 646 additions and 79 deletions
+3 -3
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@@ -646,7 +646,7 @@ character in the same campaign.
| Party overview | One table of every character with an HP bar, AC, gold and location. |
| Character sheet | Everything in this document. |
| Character builder | A character that is still being built (section 2). |
| Quick stats drawer | A combat summary: HP, AC, initiative, speed, proficiency bonus, spellcasting numbers, special abilities, and each weapon's attack and damage. |
| Quick stats drawer (the ⚡ button: bottom right, or in the top bar on a phone) | A combat summary: HP, AC, initiative, speed, proficiency bonus, spellcasting numbers, special abilities, and each weapon's attack and damage. |
| Encounter page | Characters taking part in a battle or quest (next section). |
Changes are pushed live to everyone who has the campaign open, so sheets and
@@ -789,8 +789,8 @@ calculations for them.
- Armor and shields as items (only the single armor bonus number)
- Weapon proficiency (everyone is proficient with everything)
- Rolling attacks, damage, saves or checks for a character (the dice roller,
bottom left of every page, is a plain roller that knows nothing about the
sheet)
bottom left of every page, or the last button of the bottom bar on a phone,
is a plain roller that knows nothing about the sheet)
- Conditions on the sheet, and resting
- Automatic levelling from XP
- Alignment, languages, tool proficiencies and backgrounds-as-rules
+5 -1
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@@ -88,6 +88,10 @@ goes to the top. The "Sort by" menu re-sorts the list by name, status, type or
date instead; that choice is remembered per browser and changes nothing for
anyone else. ▲ and ▼ only show while sorting by campaign order.
The list shows **ten encounters a page**, with Prev and Next beneath it, and
the DM's archived list is paged the same way. The order runs on across pages:
moving the last encounter on a page down carries it to the top of the next.
**Archive.** "Archive" (on the list or the encounter page) puts an encounter
away without changing it. It moves to the DM's "Archived" section and
disappears from the players' list; a player whose character is in it can still
@@ -442,7 +446,7 @@ People outside the campaign cannot open its encounters.
## 13. What is not modelled
- Rolling initiative, attacks, damage or saves (use the dice roller, bottom
left of every page)
left of every page, or in the bottom bar on a phone)
- Applying an attack's damage automatically
- Death saves for monsters and NPCs, and prompting for a save on a dying
character's turn