V1.13.1: add another, straight from the one just added

- A weapon, item, spell, monster or NPC added by hand opens its own
  pop-out, as before. That pop-out now has "+ Add another weapon" (or
  item, spell, monster, NPC) at its top, which goes straight back to an
  empty form: no closing it and pressing "+ Add" again.
- All packages at version 1.13.1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-09 10:38:53 +02:00
co-authored by Claude Opus 5.5
parent 37c561c5d3
commit 3a867fd1a1
15 changed files with 131 additions and 81 deletions
+2 -1
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@@ -54,7 +54,8 @@ everything below and is where it is changed.
- **Adding:** by hand with "+ Add Item", or with "📚 From Library". Both open
in a pop-out; an item added by hand opens its own pop-out straight away, to
set what it does. The library offers 32 ready-made items: light, medium and heavy armor, shields,
set what it does, and "+ Add another item" at its top goes straight back
to an empty form. The library offers 32 ready-made items: light, medium and heavy armor, shields,
worn gear such as a Ring of Protection, and common supplies. Each is copied
into the pool with its effects already set (Chain Mail: +6 AC, −10 Speed,
and a note about Stealth), at starting level 1 and not ticked as a starting
+2
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@@ -60,6 +60,8 @@ search box, shows ten to a page, and clicking a row opens the monster's
challenge rating, AC, HP, speed, attack bonus, damage, the six ability
scores, special trait and notes. Only name, AC and HP must be typed; speed
starts at 30, attack bonus at 0 and each ability score at 10.
- Once added by hand, the monster's own pop-out opens. "+ Add another
monster" at its top goes straight back to an empty form.
- **Adding from the bestiary:** "📚 From Library" opens the bestiary in a
pop-out, and "+ Add" copies a complete stat block.
Each monster can be added once: one the campaign already has by that name is
+2 -1
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@@ -61,7 +61,8 @@ have for sale. The list has a search box and shows ten to a page.
above: description, DM notes, combat stats, and their trade.
- **Adding:** "+ Add NPC" opens a pop-out with every field above except the
exchange rate and wares. Only the name is required. Once added, the NPC's
own pop-out opens, to set their trade.
own pop-out opens, to set their trade; "+ Add another NPC" at its top goes
straight back to an empty form.
- **Trade:** the exchange rate and the wares are set in the NPC's pop-out,
under "Changes money" and "For sale" (section 5).
- **Changing:** there is no edit form for the other fields. To change them,
+2 -1
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@@ -57,7 +57,8 @@ A cantrip is a spell of level 0. The app always calls it a **cantrip**, never
- **Adding:** by hand with "+ Add Spell" (name, level, school, damage, what
it does and the two tick boxes), or from the library. Both open in a
pop-out.
pop-out. A spell added by hand opens its own pop-out, and "+ Add another
spell" at its top goes straight back to an empty form.
- **Changing:** in the spell's pop-out: damage (the drop-down) and the Revives
and starting-option tick boxes, saved as they are changed. Name, level, school and description cannot be changed on screen
once created (the API accepts it); remove and re-add instead.
+2 -1
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@@ -57,7 +57,8 @@ it is changed.
- **Adding:** by hand with "+ Add Weapon", or from the library. Both open in
a pop-out. A weapon added by hand opens its own pop-out straight away, to
set what it does.
set what it does; "+ Add another weapon" at its top goes straight back to
an empty form.
- **Effects:** under "While equipped" in the weapon's pop-out, saved with
"Save Effects". A defending blade can give +1 AC, a heavy maul −5 speed.
They count only while the weapon is equipped, and do not change its own