V1.4.0: silver and copper, with automatic change
- A character's purse holds gold, silver and copper as separate coins: 1 gold = 10 silver = 100 copper. The money log records each entry's coin. - Spending and giving are paid from the whole purse: coins of the kind named go first, then the nearest bigger coin is broken (change comes back in as few coins as possible), then smaller coins are counted out. A payment is refused only when the whole purse isn't worth enough. - Exchange converts one coin into another at the fixed worth. - Encounter rewards and gifts between characters can be in any coin; the party overview shows the whole purse. - All packages at version 1.4.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+27
-9
@@ -509,17 +509,35 @@ character already has adds to the stack. Items have no effect on any stat. An
|
||||
item can carry optional dice (a potion's healing, a bomb's damage) that grow
|
||||
with its level exactly like a weapon's (section 10).
|
||||
|
||||
**Money** is a single gold balance with a log behind it.
|
||||
**Money** is a purse of three coins, each counted on its own, with a log
|
||||
behind it.
|
||||
|
||||
- The sheet's Money card shows the balance and every change to it: the amount,
|
||||
what it was for, who recorded it, when, and the balance afterwards.
|
||||
- The **owning player and the DM** can both record a gain or a spend. Other
|
||||
members can see the log but not add to it.
|
||||
- The balance **cannot go below zero**; a spend larger than the balance is
|
||||
refused.
|
||||
- The log is the only way the balance changes. Entries cannot be edited or
|
||||
| Coin | Worth |
|
||||
|---|---|
|
||||
| Gold (gp) | 1 gold |
|
||||
| Silver (sp) | 0.1 gold — 10 to the gold |
|
||||
| Copper (cp) | 0.01 gold — 100 to the gold, 10 to the silver |
|
||||
|
||||
- The sheet's Money card shows the three balances, what the purse is worth in
|
||||
gold altogether, and every change: the amount and coin, what it was for, who
|
||||
recorded it, when, and that coin's balance afterwards.
|
||||
- The **owning player and the DM** can both record a gain or a spend, choosing
|
||||
the coin. Other players cannot see the purse or the log.
|
||||
- **Spending makes change for you.** A spend (or a gift to another character)
|
||||
is paid from the whole purse. Coins of the kind named go first; if there
|
||||
aren't enough, the nearest bigger coin is broken and the change comes back
|
||||
in as few coins as possible; if there are no bigger coins, smaller ones are
|
||||
counted out. Spending 3 silver from a purse of 5 gold leaves 4 gold and 7
|
||||
silver. Each coin that moved gets its own log entry, marked "with change".
|
||||
- A spend is refused only when the **whole purse** isn't worth enough.
|
||||
- **Exchange** turns coins of one kind into another at the worth above, and
|
||||
logs both sides. It moves exactly the coins named and has to come to whole
|
||||
coins: silver into gold goes in tens, copper into silver in tens, copper
|
||||
into gold in hundreds.
|
||||
- The log is the only way a balance changes. Entries cannot be edited or
|
||||
deleted; to correct a mistake, record the opposite entry.
|
||||
- There is one currency (gold). Silver, copper and so on are not tracked.
|
||||
- Starting gold (a campaign setting) is gold only. Encounter rewards and gifts
|
||||
between characters can be in any coin.
|
||||
|
||||
### Giving to another character
|
||||
|
||||
|
||||
Reference in New Issue
Block a user