V1.8.0: the fallen are hidden, and allies can revive the dead
- A dead character, or a monster or NPC at 0 HP, is out of the fight: the server no longer sends it to players, target marks included, and it has no turn. Healing or reviving brings it straight back. - The DM's screen leaves the fallen out too until "Show dead" is ticked, which lists them in a group of their own, marked hidden. - Players see dead characters by name in a Fallen box. The player whose character is on turn in a battle gets "Try revive" there if that character is on their feet and knows a spell that revives, at a level they can cast. The dead come back at 1 HP. - Spells have a "Revives" tick in the campaign's spell list. Revivify and Raise Dead have it, in the library and in existing campaigns. - A dead character cannot be added to an encounter until revived. - All packages at version 1.8.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -334,7 +334,7 @@ HP bar, on their encounter card, in the quick stats and in the party lists.
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| Dying | Rolling death saves | Three successes, three failures, healing, or being stabilised |
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| Stable | At 0 HP, no longer rolling | Healing wakes them; damage makes them Dying again |
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| Dead | Three failures, or one blow too big to survive | Only the DM's **Revive at 1 HP** |
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| Dead | Three failures, or one blow too big to survive | The DM's **Revive at 1 HP**, or an ally's reviving spell in a battle |
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**Rolling.** While Dying, type what the d20 showed and click **Death save**.
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The app does not roll it.
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@@ -359,7 +359,10 @@ The app does not roll it.
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- **Healing** from 0, by any amount, puts the character back up and clears
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the tallies and Stable.
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- **Dead** characters cannot be healed: Heal is refused with a message. The
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DM clicks **Revive at 1 HP**, then heals as normal.
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DM clicks **Revive at 1 HP**, then heals as normal. In a battle, an ally
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with a reviving spell can do the same on their own turn, and until then the
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dead are hidden from the players' encounter screen: see
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[ENCOUNTERS.md](ENCOUNTERS.md), section 6.
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- The **DM** can click a pip to set either tally by hand, to fix a mistake.
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Dropping to 0 always starts from empty tallies. None of this changes any
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