V1.3.0: Hollowcrown seed, player visibility rules, initiative rolls, number limits, temp HP
- Hollowcrown: The Rift Between Worlds as its own seed (npm run seed:hollowcrown), built from the campaign book: pools, 58 monsters, 57 NPCs, 28 locations, 72 encounters with rewards, and DM notes. Shared seeding logic moved to prisma/seedCampaign.js. - What players can see: only encounters their own character is in; only the pool entries their character holds (plus starting options while building); only locations their character has been to; no invite code; no gold, inventory or money log of other players' characters. Socket events carry ids only and campaign rooms are members-only. - Encounters have a location; while one is in progress its characters are there, and visits are remembered. - Campaign setting to show players a health bar only for monsters and NPCs. - Initiative is entered as the d20 roll (1-20) and the bonus is added; players can enter their own character's roll. - Number fields enforce their limits when typing, and the API enforces the same limits. - Temp HP shows on HP bars and absorbs damage before real HP. - All packages at version 1.3.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -552,7 +552,7 @@ character in the same campaign.
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| Appearance | Everyone in the campaign | Built from picks; afterwards the DM only |
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| Special abilities | Everyone in the campaign (sheet and quick stats) | Built from picks; afterwards the DM only |
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| Private notes | **The owner only — not even the DM** | Owner only |
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| Current location | Everyone in the campaign | DM picks it on the sheet, from the campaign's locations |
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| Current location | The owner and the DM. Another player sees it in the party list only if their own character has been to that place | DM picks it on the sheet; an encounter in progress with a location also moves its characters there |
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**Character notes** are a separate, running log on the sheet:
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@@ -677,7 +677,7 @@ Another Campaign" card on its sheet.
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| Level a weapon or item up or down | No | Yes | No |
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| Record a gold gain or spend | Yes | Yes | No |
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| Give gold, weapons, items or spells to another character | Yes | Yes | No |
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| View the money log | Yes | Yes | Yes |
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| View the money log, gold and inventory | Yes | Yes | No |
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| Change level, XP, location or speed override | No | Yes | No |
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| Post a character note | Yes | Yes | Yes |
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| Copy to another campaign | Yes | Yes | No |
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@@ -30,7 +30,11 @@ This describes the code as it stands. The rules live in
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- An encounter is one **scene** the DM runs: a fight, or a meeting with
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people who want something.
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- Encounters belong to a campaign and are listed on the campaign page. The DM
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creates them; every member can open them.
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creates them and sees all of them.
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- A player only sees an encounter that **one of their own characters is in**.
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Until the DM adds their character it is not in their list and its page will
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not open, so scenes the DM is still preparing stay hidden, name included.
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Taking their character out hides it again.
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- The encounter page updates live for everyone who has it open.
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- The DM runs everything. Players watch, and see less than the DM does.
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@@ -44,7 +48,7 @@ time from the top of the page.
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| For | A fight | A scene built around people and an objective |
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| Layout | Everyone in one list, in initiative order | Three groups: "People you meet", "The party", "Creatures" |
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| Rounds and turns | Yes | No |
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| Initiative | Typed in per combatant | Not shown |
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| Initiative | The d20 roll, typed in per combatant; the bonus is added | Not shown |
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| Start button | Begin Battle | Begin Quest |
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| End button | End Battle | Complete Quest |
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@@ -63,6 +67,17 @@ Status is a label. Nothing is locked when an encounter is complete: the DM
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can still change HP, add people and award rewards. Encounters cannot be
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renamed from the screen.
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### Location
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The DM can give an encounter a location from the campaign's list, with the
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picker at the top of the page. While the encounter is **in progress** its
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characters are at that location: beginning it, changing its location, or
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adding a character to it moves them there. Each place a character is moved to
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(this way or by the DM on the sheet) is remembered, and a player can see only
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the locations one of their own characters has been to — on the campaign page
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under "Places You've Been", and on the encounter itself. Archiving or deleting
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the encounter does not take a visited place away again.
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### Order, archive and delete
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**Order.** The campaign page lists encounters in the **campaign order**, which
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@@ -73,8 +88,8 @@ anyone else. ▲ and ▼ only show while sorting by campaign order.
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**Archive.** "Archive" (on the list or the encounter page) puts an encounter
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away without changing it. It moves to the DM's "Archived" section and
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disappears from the players' list; anyone who already has its page open or
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bookmarked can still open it. "Restore" puts it back on the list.
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disappears from the players' list; a player whose character is in it can still
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open its page from a bookmark. "Restore" puts it back on the list.
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**Delete.** "Delete" (on the encounter page, or on an archived encounter in
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the list) removes the scene, who was in it and its reward list, after a
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@@ -130,6 +145,10 @@ The DM types an amount and clicks Damage or Heal on a card.
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| NPC | In the encounter. An NPC with no HP set has no health bar. |
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- HP always stays between 0 and max.
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- **What players see of it.** A character's HP is always shown in numbers. For
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monsters and NPCs it depends on the campaign setting "Players see the exact
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hit points of monsters and NPCs": on (the default) shows the numbers, off
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shows only the health bar. The DM always sees the numbers.
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- At 0 HP a combatant is marked **Down** and dimmed. It keeps its place in
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the order; nothing is removed automatically.
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- A character's temporary HP is shown beside its HP but is not used up
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@@ -139,9 +158,16 @@ The DM types an amount and clicks Damage or Heal on a card.
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Battles only.
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- The DM types each combatant's **initiative** when adding them, and can
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change it on the card. The app does not roll it. The list is ordered
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highest first; ties keep the order they were added in.
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- Each combatant has an **initiative roll** field. Type what the d20 showed,
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1 to 20; the field accepts nothing else. The app does not roll the die, but
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it adds the bonus for you and shows the total: a character's initiative
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bonus from their sheet, a monster's Dexterity modifier, nothing for an NPC.
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- The DM can enter the roll for anyone, when adding them or on the card. A
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player can enter the roll for **their own character** on its card.
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- The list is ordered by the total, highest first; ties keep the order they
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were added in. Anyone who has not rolled yet waits at the bottom.
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- The bonus is worked out when the roll is entered. If a character's sheet
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changes afterwards, enter the roll again to pick up the new bonus.
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- **Begin Battle** puts the first combatant on turn. Their card is
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highlighted and the header names them.
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- **Next Turn** passes the turn to the next in the order. After the last
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@@ -210,12 +236,13 @@ information cannot be dug out of the page.
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| Action | DM | Players |
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|---|---|---|
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| Create an encounter | Yes | No |
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| Open an encounter | Yes | Yes |
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| See and open an encounter | Yes, all of them | Only ones their own character is in |
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| Change mode, status, scene or DM notes | Yes | No |
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| Rearrange, archive, restore or delete encounters | Yes | No |
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| See archived encounters in the list | Yes | No |
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| Add or remove anyone | Yes | No |
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| Change HP, initiative or conditions | Yes | No |
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| Change HP or conditions | Yes | No |
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| Enter an initiative roll | Yes, for anyone | For their own character only |
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| Advance turns and rounds | Yes | No |
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| Add, remove or award rewards | Yes | No |
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@@ -132,7 +132,7 @@ character's inventory, stacking with any they already hold. See
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| Action | DM | Owning player | Other players |
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|---|---|---|---|
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| See the item pool | Yes | Yes | Yes |
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| See the item pool | Yes | Only what their own character holds, plus the starting options while they have a character to build | The same, for their own character |
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| Add, change or remove pool items | Yes | No | No |
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| Give an item from the pool, or take one away | Yes | No | No |
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| Give a held item to another character | Yes | Yes | No |
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@@ -187,7 +187,8 @@ spells arrive unprepared.
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| Action | DM | Owning player | Other players |
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|---|---|---|---|
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| See the spell list and the library | Yes | Yes | Yes |
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| See the spell list | Yes | Only what their own character holds, plus the starting options while they have a character to build | The same, for their own character |
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| See the built-in library | Yes | No | No |
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| Add, change or remove spells in the list | Yes | No | No |
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| Grant a spell from the list, or remove one | Yes | No | No |
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| Give a known spell to another character | Yes | Yes | No |
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+2
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@@ -196,7 +196,8 @@ on the sheet would. See [ENCOUNTERS.md](ENCOUNTERS.md).
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| Action | DM | Owning player | Other players |
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|---|---|---|---|
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| See the pool and the library | Yes | Yes | Yes |
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| See the pool | Yes | Only what their own character holds, plus the starting options while they have a character to build | The same, for their own character |
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| See the built-in library | Yes | No | No |
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| Add, change or remove pool entries | Yes | No | No |
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| Give a weapon from the pool, or take one away | Yes | No | No |
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| Give a held weapon to another character | Yes | Yes | No |
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