V1.3.0: Hollowcrown seed, player visibility rules, initiative rolls, number limits, temp HP
- Hollowcrown: The Rift Between Worlds as its own seed (npm run seed:hollowcrown), built from the campaign book: pools, 58 monsters, 57 NPCs, 28 locations, 72 encounters with rewards, and DM notes. Shared seeding logic moved to prisma/seedCampaign.js. - What players can see: only encounters their own character is in; only the pool entries their character holds (plus starting options while building); only locations their character has been to; no invite code; no gold, inventory or money log of other players' characters. Socket events carry ids only and campaign rooms are members-only. - Encounters have a location; while one is in progress its characters are there, and visits are remembered. - Campaign setting to show players a health bar only for monsters and NPCs. - Initiative is entered as the d20 roll (1-20) and the bonus is added; players can enter their own character's roll. - Number fields enforce their limits when typing, and the API enforces the same limits. - Temp HP shows on HP bars and absorbs damage before real HP. - All packages at version 1.3.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -132,7 +132,7 @@ character's inventory, stacking with any they already hold. See
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| Action | DM | Owning player | Other players |
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| See the item pool | Yes | Yes | Yes |
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| See the item pool | Yes | Only what their own character holds, plus the starting options while they have a character to build | The same, for their own character |
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| Add, change or remove pool items | Yes | No | No |
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| Give an item from the pool, or take one away | Yes | No | No |
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| Give a held item to another character | Yes | Yes | No |
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