V1.31.0: armor holds Dexterity back
- All of a Dexterity modifier counts toward AC in light armor, at most +2 in medium armor, none in heavy armor, going by the equipped item's kind - The gear card says when the armor is holding something back - Library and seed armor notes and docs brought in line Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -170,8 +170,11 @@ for a penalty, on one of the sheet's numbers:
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**Armor and shields are marked as such.** An item's pop-out has an **Armor**
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menu: not armor (the default), light, medium, heavy, or shield. Its AC is
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still an effect (+AC); the mark says what kind of thing it is, because some
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class features depend on what is worn: a barbarian's and a monk's Unarmored
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still an effect (+AC, its usual AC less 10); the mark says what kind of thing
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it is. The sheet counts **all** of a character's Dexterity modifier toward AC
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in light armor, **at most +2** in medium armor and **none** in heavy armor
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([CHARACTERS.md](CHARACTERS.md), section 8), so plate is +8 and comes to AC
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18 whoever wears it. Some class features depend on what is worn too: a barbarian's and a monk's Unarmored
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Defense and a draconic sorcerer's scales stop while armor is equipped, a
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monk's also stop behind a shield, and a barbarian's extra speed stops in
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heavy armor ([CHARACTERS.md](CHARACTERS.md), section 8). The library's armor
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@@ -254,8 +257,8 @@ and [ENCOUNTERS.md](ENCOUNTERS.md), section 10.
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## 9. What is not modelled
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- Armor rules beyond a flat bonus: armor does not replace 10 + DEX, cap the
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DEX bonus or need a Strength score (set the AC effect to match)
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- A Strength score needed for heavy armor, armor proficiency and Stealth
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disadvantage: these are notes on the armor for the table to apply
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- Effects on attack rolls, damage, spell save DC or proficiency bonus
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- Effects that depend on something (only at night, only against undead), or
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that grow with the item's level
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@@ -275,10 +278,10 @@ and [ENCOUNTERS.md](ENCOUNTERS.md), section 10.
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Everything "📚 From Library" offers. "While equipped" is what the item does
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to the sheet of whoever has it on.
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Armor is a flat bonus to AC on top of 10 + Dexterity: each suit's bonus is its
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standard AC less 10. What a flat bonus cannot say (heavy armor ignoring
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Dexterity, a Strength requirement, disadvantage on Stealth) is in the note,
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for the DM to apply or to build into the numbers of their own copy.
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Armor is a bonus to AC on top of 10 + Dexterity: each suit's bonus is its
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standard AC less 10, and it is marked light, medium or heavy, which sets how
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much Dexterity counts in it (section 5). What that cannot say (a Strength
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requirement, disadvantage on Stealth) is in the note, for the DM to apply.
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This list is written from the app's own data by `npm run docs:lists` (in `/backend`). Re-run it after changing the data; do not edit the list by hand.
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@@ -295,20 +298,20 @@ This list is written from the app's own data by `npm run docs:lists` (in `/backe
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| Item | While equipped | Note | Dice | Description |
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|---|---|---|---|---|
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| Hide Armor | +2 AC | Standard rules: counts at most +2 from Dexterity. | — | Thick furs and pelts. |
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| Chain Shirt | +3 AC | Standard rules: counts at most +2 from Dexterity. | — | Interlocking rings worn between layers of clothing. |
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| Scale Mail | +4 AC | Disadvantage on Stealth checks. Standard rules: counts at most +2 from Dexterity. | — | A coat and leggings of leather covered in overlapping metal scales. |
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| Breastplate | +4 AC | Standard rules: counts at most +2 from Dexterity. | — | A fitted metal chest piece worn with supple leather. |
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| Half Plate | +5 AC | Disadvantage on Stealth checks. Standard rules: counts at most +2 from Dexterity. | — | Shaped metal plates covering most of the body. |
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| Hide Armor | +2 AC | Medium armor: at most +2 from Dexterity counts (worked out on the sheet). | — | Thick furs and pelts. |
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| Chain Shirt | +3 AC | Medium armor: at most +2 from Dexterity counts (worked out on the sheet). | — | Interlocking rings worn between layers of clothing. |
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| Scale Mail | +4 AC | Disadvantage on Stealth checks. Medium armor: at most +2 from Dexterity counts (worked out on the sheet). | — | A coat and leggings of leather covered in overlapping metal scales. |
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| Breastplate | +4 AC | Medium armor: at most +2 from Dexterity counts (worked out on the sheet). | — | A fitted metal chest piece worn with supple leather. |
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| Half Plate | +5 AC | Disadvantage on Stealth checks. Medium armor: at most +2 from Dexterity counts (worked out on the sheet). | — | Shaped metal plates covering most of the body. |
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### Heavy Armor (4)
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| Item | While equipped | Note | Dice | Description |
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|---|---|---|---|---|
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| Ring Mail | +4 AC | Disadvantage on Stealth checks. Standard rules: adds no Dexterity. | — | Leather armor with heavy rings sewn into it. |
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| Chain Mail | +6 AC, −10 Speed | Disadvantage on Stealth checks. Standard rules: adds no Dexterity, and needs Strength 13. | — | Interlocking metal rings over a layer of quilted fabric, with gauntlets. |
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| Splint Armor | +7 AC, −10 Speed | Disadvantage on Stealth checks. Standard rules: adds no Dexterity, and needs Strength 15. | — | Narrow vertical strips of metal riveted to a leather backing. |
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| Plate Armor | +8 AC, −10 Speed | Disadvantage on Stealth checks. Standard rules: adds no Dexterity, and needs Strength 15. | — | Shaped, interlocking metal plates covering the whole body. |
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| Ring Mail | +4 AC | Disadvantage on Stealth checks. Heavy armor: Dexterity does not count (worked out on the sheet). | — | Leather armor with heavy rings sewn into it. |
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| Chain Mail | +6 AC, −10 Speed | Disadvantage on Stealth checks. Heavy armor: Dexterity does not count (worked out on the sheet). Standard rules: needs Strength 13. | — | Interlocking metal rings over a layer of quilted fabric, with gauntlets. |
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| Splint Armor | +7 AC, −10 Speed | Disadvantage on Stealth checks. Heavy armor: Dexterity does not count (worked out on the sheet). Standard rules: needs Strength 15. | — | Narrow vertical strips of metal riveted to a leather backing. |
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| Plate Armor | +8 AC, −10 Speed | Disadvantage on Stealth checks. Heavy armor: Dexterity does not count (worked out on the sheet). Standard rules: needs Strength 15. | — | Shaped, interlocking metal plates covering the whole body. |
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### Shields (2)
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