V1.31.0: armor holds Dexterity back
- All of a Dexterity modifier counts toward AC in light armor, at most +2 in medium armor, none in heavy armor, going by the equipped item's kind - The gear card says when the armor is holding something back - Library and seed armor notes and docs brought in line Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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{
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"name": "frontend",
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"private": true,
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"version": "1.30.0",
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"version": "1.31.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@@ -16,7 +16,7 @@ const STAT_HELP: Record<string, string> = {
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SKILL_BONUS: 'Skill Bonus — added when you roll to use a skill. The governing ability modifier, plus your proficiency bonus if you are proficient (doubled if you have expertise).',
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EXPERTISE: 'Expertise — doubles your proficiency bonus for this skill, on top of being proficient.',
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ABILITY_MODIFIER: 'Ability Modifier — the number added to rolls that use this ability. floor((score − 10) / 2).',
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ARMOR_BONUS: 'Extra AC — a number the DM sets, added to AC on top of 10 + Dex modifier and whatever equipped gear gives. Armor itself is an equipped item. Unarmored Defense (barbarian, monk) and a draconic sorcerer’s scales are worked out for you: do not add them here.',
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ARMOR_BONUS: 'Extra AC — a number the DM sets, added to AC on top of 10 + Dex modifier and whatever equipped gear gives. Armor itself is an equipped item, and medium or heavy armor holds back how much Dexterity counts. Unarmored Defense (barbarian, monk) and a draconic sorcerer’s scales are worked out for you: do not add them here.',
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SPEED: 'Speed — how far you can move on your turn, in feet. Set by your species, unless overridden.',
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SPELL_SAVE_DC: 'Spell Save DC — the difficulty a target must beat to resist your spell. 8 + proficiency bonus + your spellcasting ability modifier.',
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SPELL_ATTACK_BONUS: 'Spell Attack Bonus — added when you make a spell attack roll. Proficiency bonus + your spellcasting ability modifier.',
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@@ -104,7 +104,9 @@ function GearDetail({ campaignId, pool, entry, added, onClose }: { added: ReactN
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)}
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</Field>
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<p className="combatant-sub mt-sm">
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Its AC is still set below, as +AC. This says what kind it is, for the class features that depend on what is worn: a barbarian’s and a
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Its AC is still set below, as +AC (its usual AC less 10). This says what kind it is. The sheet counts all of a character’s
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Dexterity toward AC in light armor, at most +2 in medium armor and none in heavy armor. It also decides the class features
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that depend on what is worn: a barbarian’s and a
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monk’s Unarmored Defense and a draconic sorcerer’s scales stop while armor is equipped, a monk’s also behind a shield, and a
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barbarian’s extra speed stops in heavy armor.
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</p>
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