Commit Graph
4 Commits
Author SHA1 Message Date
joshuaandClaude Opus 5.5 16b5ac05ca V1.30.0: class features that change a number are worked out on the sheet
- Unarmored Defense (barbarian, monk), Draconic Resilience, Fast Movement,
  Unarmored Movement, Aura of Protection, Diamond Soul, Slippery Mind and
  Jack of All Trades are counted, by level in the class that gives them
- Armor and shields are items marked with what kind they are, so the sheet
  knows when a character is unarmored or in heavy armor; the library's and
  the seeds' are marked
- The sheet lists the class features in force; a speed the DM set is final
- A cantrip can be cast with every spell slot spent (tested end to end)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 11:13:09 +02:00
joshuaandClaude Opus 5.5 9b3637576d V1.27.0: battles that run themselves: track, targets, hit or miss, saves, auto-rolls
- Turn-order track: names coloured by PC, NPC or monster, this round, a flag
  where it ends, and the next round
- Target by clicking a name on the track, the card, or keys 1-9; whoever is
  on turn and every target show what they have in hand
- Attacks and spells are declared, rolled and applied: type or roll the d20
  and the app says hit, miss or critical; a save spell asks each target for
  its save against the caster's DC; the DM overrules anything and applies
- Critical damage by the campaign's rule; a spell spends its slot; a
  concentration save is called for
- Auto-rolled monster and NPC attacks: aimed (weighted), rolled, and offered
  to the DM to accept, edit or discard; hidden from players until accepted
- Monsters can have named attacks and multiattacks; spells say how they land
- A "What now" line tells the DM (and each player) what the scene waits on

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 09:14:04 +02:00
joshuaandClaude Opus 5.5 3a867fd1a1 V1.13.1: add another, straight from the one just added
- A weapon, item, spell, monster or NPC added by hand opens its own
  pop-out, as before. That pop-out now has "+ Add another weapon" (or
  item, spell, monster, NPC) at its top, which goes straight back to an
  empty form: no closing it and pressing "+ Add" again.
- All packages at version 1.13.1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 10:38:53 +02:00
joshuaandClaude Opus 5.5 37c561c5d3 V1.13.0: a campaign page in parts, pop-outs, and a search
- The campaign page shows one part at a time, picked from a row of
  buttons under its name: Overview (characters and encounters), NPCs,
  Locations, Weapons, Items, Spells, Monsters, Notes and Settings for
  the DM; Overview, Places and Notes for a player. Each button counts
  what is in its part. On a phone the row scrolls sideways. The part
  showing is in the address (?view=weapons), so the back button steps
  through the parts.
- NPCs, weapons, items, spells and monsters are lists of short rows.
  Clicking a row opens a pop-out with everything about it and
  everything that can be changed. Adding one, by hand or from the
  library, is a pop-out too: a window on a wide screen, the whole
  screen on a phone.
- "Search this campaign" looks through everything added to the
  campaign at once: characters, encounters, locations and notes, and
  for the DM also NPCs, weapons, items, spells and monsters. Each of
  the DM's lists has a search box of its own as well.
- With three pages or more, the page number of a paged list is a menu
  to jump straight to any page.
- The invite code, the party and archive or delete are under Settings.
- A weapon's properties and range, and a spell's casting time, range
  and duration, are shown in its pop-out.
- All packages at version 1.13.0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 10:26:11 +02:00