- A character's purse holds gold, silver and copper as separate coins:
1 gold = 10 silver = 100 copper. The money log records each entry's coin.
- Spending and giving are paid from the whole purse: coins of the kind
named go first, then the nearest bigger coin is broken (change comes back
in as few coins as possible), then smaller coins are counted out. A
payment is refused only when the whole purse isn't worth enough.
- Exchange converts one coin into another at the fixed worth.
- Encounter rewards and gifts between characters can be in any coin; the
party overview shows the whole purse.
- All packages at version 1.4.0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>