Characters
- Builder: pick-then-Next on every step with live preview, Back button,
plain-language help throughout, and "Suggest for me" for ability scores
- Motivation is picked from a list; new steps for special abilities,
background and appearance, all composed from fixed lists and DM-only
to edit afterwards
- Copy a character to another campaign
- Characters can give gold, weapons, items and spells to each other
- Money tracker: gold only changes through a logged ledger
- Fixes: level/XP/location are DM-only, HP stays within 0..max, physical
dice ability rolls, every die is rolled once
Gear
- DM-managed item pool; weapons, items and spells are handed out by the DM
- Starting-option flag per pool entry
- Gear levels 1-9 per held copy with a damage ladder, growth rate and
starting level; spells gated by spell level with a fixed damage value
- Spell library carries default damage; damage is picked from a list
Encounters
- Battle and NPC quest modes, turn tracking, scene description, DM notes
- NPCs, richer combatant cards, conditions from a list
- Rewards (gold, weapons, items) lined up and awarded, with gold splitting
- Character HP is shared between the sheet and the encounter
- Monster stat blocks and NPC secrets are never sent to players
Other
- Dice roller on every page
- Docs for characters, weapons, spells, items, encounters, monsters and
NPCs, with full lists generated from the data (npm run docs:lists)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>