- Turn-order track: names coloured by PC, NPC or monster, this round, a flag
where it ends, and the next round
- Target by clicking a name on the track, the card, or keys 1-9; whoever is
on turn and every target show what they have in hand
- Attacks and spells are declared, rolled and applied: type or roll the d20
and the app says hit, miss or critical; a save spell asks each target for
its save against the caster's DC; the DM overrules anything and applies
- Critical damage by the campaign's rule; a spell spends its slot; a
concentration save is called for
- Auto-rolled monster and NPC attacks: aimed (weighted), rolled, and offered
to the DM to accept, edit or discard; hidden from players until accepted
- Monsters can have named attacks and multiattacks; spells say how they land
- A "What now" line tells the DM (and each player) what the scene waits on
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>