- A character at 0 HP is Dying, Stable or Dead. The tallies live on the character, so the sheet and the encounter card always agree. - Death saves are typed in as the d20 showed: 10 or more succeeds, less fails, a 1 fails twice, a 20 puts the character back up at 1 HP. Three successes make them stable; three failures kill. - Damage taken at 0 HP is a failed save and ends stable. A blow that leaves as much as max HP still to take after reaching 0 kills outright. - Healing from 0 clears the tallies. The dead cannot be healed; the DM revives them at 1 HP. - A player rolls and stabilises for their own character; the DM for anyone, and only the DM sets tallies by hand or revives. - The party overview, campaign list and quick stats show the state. - All packages at version 1.5.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
662 B
JSON
30 lines
662 B
JSON
{
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"name": "frontend",
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"private": true,
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"version": "1.5.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc -b && vite build",
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"lint": "oxlint",
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"preview": "vite preview"
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},
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"dependencies": {
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"@tanstack/react-query": "^5.103.2",
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"axios": "^1.20.0",
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"react": "^19.2.8",
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"react-dom": "^19.2.8",
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"react-router-dom": "^7.18.4",
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"socket.io-client": "^4.8.3"
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},
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"devDependencies": {
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"@types/node": "^24.13.3",
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"@types/react": "^19.2.18",
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"@types/react-dom": "^19.2.7",
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"@vitejs/plugin-react": "^6.1.1",
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"oxlint": "^1.81.0",
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"typescript": "~6.0.2",
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"vite": "^8.3.0"
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}
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}
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