- A character at 0 HP is Dying, Stable or Dead. The tallies live on the character, so the sheet and the encounter card always agree. - Death saves are typed in as the d20 showed: 10 or more succeeds, less fails, a 1 fails twice, a 20 puts the character back up at 1 HP. Three successes make them stable; three failures kill. - Damage taken at 0 HP is a failed save and ends stable. A blow that leaves as much as max HP still to take after reaching 0 kills outright. - Healing from 0 clears the tallies. The dead cannot be healed; the DM revives them at 1 HP. - A player rolls and stabilises for their own character; the DM for anyone, and only the DM sets tallies by hand or revives. - The party overview, campaign list and quick stats show the state. - All packages at version 1.5.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
17 lines
450 B
JSON
17 lines
450 B
JSON
{
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"name": "dnd-campaign-manager",
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"version": "1.5.0",
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"private": true,
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"description": "D&D 5e campaign manager — monorepo root",
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"workspaces": [
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"backend",
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"frontend"
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],
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"scripts": {
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"dev:backend": "npm run dev --workspace backend",
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"dev:frontend": "npm run dev --workspace frontend",
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"test:backend": "npm run test --workspace backend",
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"seed:hollowcrown": "npm run seed:hollowcrown --workspace backend"
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}
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}
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