diff --git a/GAMES.md b/GAMES.md index e4b0821..90171d9 100644 --- a/GAMES.md +++ b/GAMES.md @@ -4,7 +4,7 @@ Every lock below needs info from **both** players. "A has / B has" shows the spl --- -## 1. Death at Vineyard Hollow (murder mystery 路 60 min 路 馃攽馃攽) +## 1. Death at Vineyard Hollow (murder mystery 路 20 min 路 馃攽馃攽) Roles: **Inspector** (A) / **Estate Insider** (B) | Ch | Lock | A has | B has | Answer | @@ -20,7 +20,7 @@ Roles: **Inspector** (A) / **Estate Insider** (B) --- -## 2. The Last Set at the Blue Lantern (murder mystery 路 50 min 路 馃攽馃攽) +## 2. The Last Set at the Blue Lantern (murder mystery 路 10 min 路 馃攽) Roles: **Detective** (A) / **Regular** (B) | Ch | Lock | A has | B has | Answer | @@ -34,7 +34,7 @@ Roles: **Detective** (A) / **Regular** (B) --- -## 3. Murder on the Southern Star (murder mystery 路 70 min 路 馃攽馃攽馃攽) +## 3. Murder on the Southern Star (murder mystery 路 25 min 路 馃攽馃攽) Roles: **Passenger Detective** (A) / **Railway Inspector** (B) | Ch | Lock | A has | B has | Answer | @@ -49,7 +49,7 @@ Roles: **Passenger Detective** (A) / **Railway Inspector** (B) --- -## 4. The Clockmaker's Attic (escape room 路 40 min 路 馃攽) (best "first game") +## 4. The Clockmaker's Attic (escape room 路 15 min 路 馃攽) (best "first game") Roles: **Tinkerer** (A) / **Collector** (B) | Lock | A has | B has | Answer | @@ -61,7 +61,7 @@ Roles: **Tinkerer** (A) / **Collector** (B) --- -## 5. Signal Lost: Station Echo (escape room 路 45 min 路 馃攽馃攽) +## 5. Signal Lost: Station Echo (escape room 路 15 min 路 馃攽馃攽) Roles: **Comms Officer** (A) / **Engineer** (B) | Lock | A has | B has | Answer | @@ -73,14 +73,14 @@ Roles: **Comms Officer** (A) / **Engineer** (B) --- -## 6. Tick Tock Together (co-op defuse 路 25 min 路 馃攽馃攽) +## 6. Tick Tock Together (co-op defuse 路 10 min 路 馃攽) Technician (A) sees the device, Expert (B) reads the manual. 3 levels = 3 keys. Device is generated server-side and solved by a solver that implements the manual exactly. Fixtures in the YAML are the unit tests. -## 7. In Sync (couples connection 路 20 min 路 馃攽) +## 7. In Sync (couples connection 路 15 min 路 馃攽) Round 1 match, Round 2 predict about A, Round 3 predict about B. 3/5 matches = key. One replay per round. -## 8. Labyrinth of Lanterns (co-op navigation 路 25 min 路 馃攽馃攽) +## 8. Labyrinth of Lanterns (co-op navigation 路 10 min 路 馃攽) Navigator (A) has the map, Explorer (B) sees only their own cell. 3 lanterns, 3 hidden traps. ``` diff --git a/content/games/blue-lantern.yaml b/content/games/blue-lantern.yaml index 96fe197..36bcbef 100644 --- a/content/games/blue-lantern.yaml +++ b/content/games/blue-lantern.yaml @@ -3,8 +3,8 @@ engine: story category: murder-mystery title: The Last Set at the Blue Lantern tagline: Cape Town, 1958. The band played on. The boss didn't. -estimatedMinutes: 50 -difficulty: 2 +estimatedMinutes: 10 +difficulty: 1 players: { min: 2, max: 2 } theme: { primary: "#1f3a68", accent: "#e8b04a", background: "#0b0f1c", headingFont: "Playfair Display" } roles: diff --git a/content/games/clockmakers-attic.yaml b/content/games/clockmakers-attic.yaml index d75c3dd..c74535c 100644 --- a/content/games/clockmakers-attic.yaml +++ b/content/games/clockmakers-attic.yaml @@ -3,7 +3,7 @@ engine: story category: escape-room title: The Clockmaker's Attic tagline: Locked in an old clockmaker's attic. Every clock is ticking. So are you. -estimatedMinutes: 40 +estimatedMinutes: 15 difficulty: 1 players: { min: 2, max: 2 } theme: { primary: "#8a5a2b", accent: "#f2c66d", background: "#17110b", headingFont: "Playfair Display" } diff --git a/content/games/in-sync.yaml b/content/games/in-sync.yaml index 91d41bc..0ac0e56 100644 --- a/content/games/in-sync.yaml +++ b/content/games/in-sync.yaml @@ -3,7 +3,7 @@ engine: sync category: co-op title: In Sync tagline: How well do you really know each other? Prove it. Three keys, three rounds. -estimatedMinutes: 20 +estimatedMinutes: 15 difficulty: 1 players: { min: 2, max: 2 } theme: { primary: "#c2185b", accent: "#ffb3c7", background: "#14080d", headingFont: "Playfair Display" } diff --git a/content/games/labyrinth-of-lanterns.yaml b/content/games/labyrinth-of-lanterns.yaml index 921c820..d030437 100644 --- a/content/games/labyrinth-of-lanterns.yaml +++ b/content/games/labyrinth-of-lanterns.yaml @@ -3,8 +3,8 @@ engine: labyrinth category: co-op title: Labyrinth of Lanterns tagline: One of you is lost in the dark. The other holds the only map. -estimatedMinutes: 25 -difficulty: 2 +estimatedMinutes: 10 +difficulty: 1 players: { min: 2, max: 2 } theme: { primary: "#3d2c6b", accent: "#ffb347", background: "#09070f", headingFont: "Playfair Display" } roles: diff --git a/content/games/southern-star.yaml b/content/games/southern-star.yaml index 4e0f25b..618f48c 100644 --- a/content/games/southern-star.yaml +++ b/content/games/southern-star.yaml @@ -3,8 +3,8 @@ engine: story category: murder-mystery title: Murder on the Southern Star tagline: An overnight train through the Karoo. A diamond king. A long, cold night. -estimatedMinutes: 70 -difficulty: 3 +estimatedMinutes: 25 +difficulty: 2 players: { min: 2, max: 2 } theme: { primary: "#2e4a3a", accent: "#c9a227", background: "#0d1411", headingFont: "Playfair Display" } roles: diff --git a/content/games/station-echo.yaml b/content/games/station-echo.yaml index 0495c0e..0d8e295 100644 --- a/content/games/station-echo.yaml +++ b/content/games/station-echo.yaml @@ -3,7 +3,7 @@ engine: story category: escape-room title: "Signal Lost: Station Echo" tagline: An Antarctic research station. The power's out. The air is running thin. -estimatedMinutes: 45 +estimatedMinutes: 15 difficulty: 2 players: { min: 2, max: 2 } theme: { primary: "#2b6f8a", accent: "#7fe3ff", background: "#060d12", headingFont: "Playfair Display" } diff --git a/content/games/tick-tock-together.yaml b/content/games/tick-tock-together.yaml index 3f7c6b8..baa57b6 100644 --- a/content/games/tick-tock-together.yaml +++ b/content/games/tick-tock-together.yaml @@ -3,8 +3,8 @@ engine: defuse category: co-op title: Tick Tock Together tagline: One of you sees the bomb. One of you has the manual. Talk fast. -estimatedMinutes: 25 -difficulty: 2 +estimatedMinutes: 10 +difficulty: 1 players: { min: 2, max: 2 } theme: { primary: "#b3261e", accent: "#ffcc00", background: "#0e0e0e", headingFont: "JetBrains Mono" } roles: diff --git a/content/games/vineyard-hollow.yaml b/content/games/vineyard-hollow.yaml index 350482d..ebfdebc 100644 --- a/content/games/vineyard-hollow.yaml +++ b/content/games/vineyard-hollow.yaml @@ -3,7 +3,7 @@ engine: story category: murder-mystery title: Death at Vineyard Hollow tagline: A harvest gala. A priceless vintage. A host who never made it to dessert. -estimatedMinutes: 60 +estimatedMinutes: 20 difficulty: 2 players: { min: 2, max: 2 } theme: { primary: "#7b1e3a", accent: "#d4a373", background: "#160c10", headingFont: "Playfair Display" }