# GAMES.md: Spoiler Guide (designer reference, NEVER served to clients) Every lock below needs info from **both** players. "A has / B has" shows the split. --- ## 1. Death at Vineyard Hollow (murder mystery Β· 20 min Β· πŸ”‘πŸ”‘) Roles: **Inspector** (A) / **Estate Insider** (B) | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Cellar keypad | Butler: "year it began, read backwards" | Gate plaque: Est. 1874 | `4781` | | 2 | Time of death | ME temp 34.5 Β°C at 23:10, 1 Β°C/hr | Keycard log | `20:40` | | 3 | Poisoned bottle | Lab: red, decanted, cork ends in 7 | Cellar book | `1998` Cabernet Reserve | | 4 | Diary cipher | Ciphertext "ORAN BFJAC OARMJH", "rack-shift" | Rack 9 = his heart | `FIRE SWART FRIDAY` (shift βˆ’9) | | 5 | Poison source | Tox: fresh *Digitalis* leaves; Vos's tablets sealed | Foxglove bed behind Swart's workshop; card in his apron | `FOXGLOVE` | **Killer:** Pieter Swart Β· foxglove extract in the 1998 Reserve Β· to avoid being fired and exposed for label fraud. **Red herrings:** Dr Vos (digoxin, near the time window), Marcus (heir, in cellar too late), Isabelle (wanted the estate). --- ## 2. The Last Set at the Blue Lantern (murder mystery Β· 10 min Β· πŸ”‘) Roles: **Detective** (A) / **Regular** (B) | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Drum solo time | Setlist with song lengths | Set started 23:00; solo = last 2 min of Caravan | `23:20` | | 2 | No alibi | Band walks off during drum solos; Ruby sits out instrumentals | Bar/coat-check alibis (Ruby at coat-check 23:21) | Sammy | | 3 | Safe | Sheet music notes CΒ·AΒ·FΒ·E | Piano sticker numbers C1…B7 | `1643` | | 4 | Gun location | Search log: piano not searched | Max: dead "thunk" on low keys | `PIANO` | **Killer:** Sammy Keys Β· Vincent's .38 under the drum solo, hidden in the piano Β· Vincent stole his songs and was about to sell them. --- ## 3. Murder on the Southern Star (murder mystery Β· 25 min Β· πŸ”‘πŸ”‘) Roles: **Passenger Detective** (A) / **Railway Inspector** (B) | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Master key box | Rule: carriage Γ— compartment, 4 digits | Plan: Gold Suite = carriage 6, comp 23 | `0138` | | 2 | Real time of death | Watch 01:15 Greenwich; local is +2h; needle wound | Timetable: Matjiesfontein 03:10–03:20; thump at a platform | `03:15` | | 3 | Telegram sender | Telegram text | "Name hidden where every line begins" | `HUGO` (acrostic) | | 4 | Who lied | Corridor watched, nobody passed; only Vera owns a fur coat | Porter: fur-coat lady off car 6, back on car 4 | Vera | | 5 | Motive word | "V. = 3Β·7Β·8Β·4Β·2Β·8", "ask the line" | Numbered stopping list | `FORGER` | **Killer:** Countess Vera Orlova Β· hatpin to the base of the skull during the Matjiesfontein stop Β· Ashby had discovered she was a jewel forger. --- ## 4. The Clockmaker's Attic (escape room Β· 15 min Β· πŸ”‘) (best "first game") Roles: **Tinkerer** (A) / **Collector** (B) | Lock | A has | B has | Answer | |------|-------|-------|--------| | Trunk | Robin 3, Owl 7, Fox 9 | Sampler: dawn bird, hunter, night bird | `397` | | Music box | "Sky-bow top to bottom, skip what the pendulum stole" | Painting: red, gold, green, blue; pendulum is green | `RED GOLD BLUE` | | Gear drawer | Gears 48 β†’ 16 β†’ 24 teeth | Turn crank 5 times, count Gear C | `10` | | Door (finale) | "Order treasures by year made" | Inventory with years | `FOREVER` | --- ## 5. Signal Lost: Station Echo (escape room Β· 15 min Β· πŸ”‘πŸ”‘) Roles: **Comms Officer** (A) / **Engineer** (B) | Lock | A has | B has | Answer | |------|-------|-------|--------| | Warning light | Morse chart | Blinking lamp `...-/./-./-` | `VENT` | | Breach | Current pressures | Normal pressures + ">30% drop" rule | `GRN-3` (Greenhouse, ~33% drop) | | Generator | Crew roster (5 aboard) | Call sign EC-127 + "Γ— crew aboard" | `635` | | Beacon (finale, roles swap) | Blinking lamp `..../---/--/.` | Morse chart | `HOME` | --- ## 6. Tick Tock Together (co-op defuse Β· 10 min Β· πŸ”‘) Technician (A) sees the device, Expert (B) reads the manual. 3 levels = 3 keys. Device is generated server-side and solved by a solver that implements the manual exactly. Fixtures in the YAML are the unit tests. ## 7. In Sync (couples connection Β· 15 min Β· πŸ”‘) Round 1 match, Round 2 predict about A, Round 3 predict about B. 3/5 matches = key. One replay per round. ## 8. Labyrinth of Lanterns (co-op navigation Β· 10 min Β· πŸ”‘) Navigator (A) has the map, Explorer (B) sees only their own cell. 3 lanterns, 3 hidden traps. ``` ########### S start (1,1) K lanterns (7,3) (9,5) (1,7) #S..#.....# E exit (9,9) T traps (4,5) (6,7) (3,9) #.#.#.###.# #.#...#K..# Verified by BFS: every lantern and the exit are #.#####.#.# reachable from S without stepping on a trap. #...T...#K# ###.###.#.# #K..#.T.#.# #.###.#.#.# #..T....#E# ########### ``` --- Difficulty: 1 Easy Β· 2 Medium Β· 3 Hard Β· 4 Expert Β· 5 Nightmare ☠️ In the harder murder mysteries, **locks only give facts**. The killer is never handed to you; the accusation needs facts from several chapters. ## 9. Dead Air (murder mystery Β· 30 min Β· πŸ”‘πŸ”‘πŸ”‘) Roles: **Detective** (A) / **Night Intern** (B). Hint penalty 3:00. | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Last song | Track lengths | Run sheet (23:00 start, 2:00 intro, 1:30 talk) + alarm 23:31:35 (15 s rule) | `GHOST SIGNAL` (23:25:00–23:31:20) | | 2 | Honey last safe | Lab: OKAYEST DJ mug negative, ON AIR mug + honey positive; meeting minutes | Kitchen camera log (offline 23:09–23:21); generator test booked by M. Venter | `23:06` | | 3 | Studio door card | Card register (decimal); Kyle lost card at 22:30 meeting with Marisa | Door log in hex (0x1A1 at 23:12) | Kyle's card (0x1A1 = 417) | | 4 | Stencil message | 6Γ—6 letter grid | Card with cut-out windows | `SALE IS FORGED` | **Killer:** Marisa Venter. Booked the generator test to kill the camera, left the meeting 23:11–23:17, used Kyle's stolen card at 23:12 to take the EpiPen, put peanut oil in the honey. Motive: Rex would reveal on air she forged his signature to sell the station. **Red herrings:** Zanele (served the fatal tea), Kyle (his card), Tumi (engineer), Owen (superfan, stuck in reception). --- ## 10. The Masquerade at Montague House (murder mystery Β· 40 min Β· πŸ”‘πŸ”‘πŸ”‘πŸ”‘) Roles: **Inspector** (A) / **Lady's Maid** (B). Hint penalty 3:00. **1 accusation attempt, 4 questions.** | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Who arrived as Raven | Logic clues 1–4 | Logic clues 5–8 | Odette (verified unique: Agatha Stag/crimson, Rupert Fox/green, Ivy Swan/black, Silas Lion/silver, Odette Raven/gold) | | 2 | Who the footman saw | Footman: Raven + black cloak | Cloakroom: Raven ↔ Swan swapped at 23:00, cloaks kept | Ivy | | 3 | Dagger pot | Gardener: primes not watered | Disturbed pots 4, 9, 11, 15; spotless gloves | `11` | | 4 | Julian's confession | Polybius numbers + method | Motto FORTUNE FAVOURS THE BOLD; Marsh family gossip | `MARSH WAS INNOCENT` | **Killer:** Ivy Marsh Β· wearing Odette's **Raven** mask Β· armoury dagger, buried in cactus pot 11 Β· Julian framed her father and took Montague House. --- ## 11. The Kalahari Expedition (murder mystery Β· 60 min Β· ☠️ Nightmare) Roles: **Magistrate** (A) / **Camp Clerk** (B). Hint penalty 4:00. **75-minute time limit. 1 attempt, 4 questions.** | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Lantern time | Star-trail photo: lantern at 60°–75Β° of arc | Shutter opened 22:00, sky turns 15Β°/hr; Clara alibis Reyes 22:00–04:00 | `02:00` | | 2 | Boot size | Print 31.5 cm, chevron, sand adds ~1 cm | Size card + boot inventory | `11` (Reyes & Dunmore have size 11 chevron) | | 3 | Watchman at 02:00 | Rota rules; Samuel's fake snakebite (4 cm marks, sedative) | Watchkeepers + Night 1 = Reyes; murder on Night 3 | Pienaar β†’ figure went to north row (Dunmore, Kessler, Reyes) | | 4 | Samuel's note | VigenΓ¨re ciphertext + method | Key word KOFFIE; tobacco list (pipe: Reyes, Dunmore) | `HE SMELLED OF PIPE SMOKE` | | 5 | Diamond source | Gem report: sample K-3, never water-worn | Reference samples; prospectus "found by F. Dunmore" | `KIMBERLEY` | | 6 | Telegram | Book-cipher numbers | Expedition handbook | `SALTED` | **Elimination:** size 11 chevron β†’ Reyes, Dunmore Β· Reyes alibied by Clara Β· pipe smoke β†’ Dunmore. **Killer:** Felix Dunmore Β· struck Marlowe at the dig at 02:00 and put him in the pit Β· drugged Samuel and faked a snakebite Β· the diamond find was salted with Kimberley stones. --- ## 12. The Alchemist's Vault (escape room Β· 25 min Β· πŸ”‘πŸ”‘πŸ”‘) Roles: **Apprentice** (A) / **Scribe** (B). | Lock | A has | B has | Answer | |------|-------|-------|--------| | Cabinet | Flasks: numbers + flame colours | Element table + rainbow order | `GENIUS` (Ge N I U S) | | Stone dial | Two balanced scales | Silver = 5, gold = 3 Γ— silver | `25` | | Dotted plaque | Braille ⠍⠑⠗⠉β ₯β —β ½ | Braille card; Mercury = Hg | `80` | | Vault (finale) | β˜‰ ☽ β™‚ β™„ | Symbol β†’ metal chart (+ element table from ch1) | `234` (79 + 47 + 26 + 82) | --- ## 13. Submerged: Deep Lab Nereid (escape room Β· 35 min Β· πŸ”‘πŸ”‘πŸ”‘πŸ”‘) Roles: **Pilot** (A) / **Diver** (B). **40-minute time limit shown as a rising water gauge.** | Lock | A has | B has | Answer | |------|-------|-------|--------| | Hatch valves | Lights L1 L2 L3 L5 on | Valve β†’ light wiring | `145` (unique solution) | | Breathing gas | 210 L at 21% | Tank X 36%, Y 15% | `60` | | Pod location | Sonar legs 300 m E, 200 m S | Chart, lab at E5, 100 m squares | `H7` | | Launch (finale) | Multi-tap code 555Β·4Β·3Β·66Β·55Β·9Β·222 | Rewired intercom keypad | `SURFACE` | --- ## 14. The Kestrel Bank Job (escape room Β· 50 min Β· ☠️ Nightmare) Roles: **Inside Man** (A) / **The Wheel** (B). Hint penalty 4:00. **55-minute limit.** | Lock | A has | B has | Answer | |------|-------|-------|--------| | Staff door | Worn keys 0, 2, 6 (0 most worn) | Codes are DDMM family dates; social posts | `2006` (Mia, 20 June) | | Laser hall | Mask bit values per column | Row masks 21, 12, 25, 17, 8 | Column `4` | | Guards | Guards 1 & 2 timings | Guard 3 timing; need 4 clear minutes | `22:33` | | Vault dial | Sons' ages in Roman numerals | Atbash note "MY SONS AGES, ELDEST FIRST" | `19-12-07` | | Box | SQL query + CLIENTS | BOXES table | `317` | | Getaway (finale) | Rail-fence text | Building has 3 floors (= 3 rails) | `OLD PIER` | --- ## 15. Tick Tock: Overtime (co-op defuse Β· 20 min Β· πŸ”‘πŸ”‘πŸ”‘πŸ”‘) 4 levels = 4 keys. New: 3–6 wires, indicators (LUV, HUG, BAE, XOX, DTE), passwords, morse, simon. Level 4 runs all six modules with only 2 strikes. Rules are the GAMES-NEW.md Appendix A solver, ported to `server/src/engines/defuse.ts` (`ruleset: overtime`); all 40 fixtures in the YAML pass as unit tests. ## 16. In Sync: Deep Cuts (couples connection Β· 25 min Β· πŸ”‘πŸ”‘πŸ”‘) Telepathy (type the same word, 3/5) Β· Spotlight A (4/5) Β· Spotlight B (4/5) Β· Ranking (top AND bottom must match, 3/5). 4 keys. ## 17. The Drowned Catacombs (co-op navigation Β· 20 min Β· πŸ”‘πŸ”‘πŸ”‘) 13Γ—13, 5 traps, 3 lanterns, **3 one-way flood gates**, sparse carvings. ``` ############# S (1,1) E (11,11) #S..#.......# K (3,11) (7,3) (11,5) ###.#.###.#.# T (2,3) (4,5) (4,7) (10,5) (10,11) #.T...#K#...# One-way: (5,9)β†’E (5,11)β†’N (7,8)β†’N #.#.#.#.#.### #.#.T.#...TK# Verified: all lanterns + exit reachable without traps, #.##.##.....# respecting gates, and no softlocks. #.#.T...#.#.# #.#.###.#.#.# #.......#.#.# #.###.#.#.#.# #..K#.....TE# ############# ``` ## 18. The Mirror Maze (co-op navigation Β· 30 min Β· ☠️ Nightmare) 15Γ—15, 7 traps, **4 lanterns**, Explorer has **relative controls only**, Navigator's map is **mirrored left-right**, two glyphs appear twice (☾ and ✦). ``` ############### True layout (Navigator sees each row reversed) #S..#.........# S (1,1) facing east E (13,13) ###.#.#.#####.# K (1,3) (1,13) (3,9) (13,9) #K#.....#...#.# T (2,13) (3,5) (5,6) (5,7) (9,5) (13,6) (13,10) #.####.##.#.#.# #..T.....T....# #.###T#.###..T# #...#T#.#.....# #.#.#.#.#.###.# #..K#.#.....#K# #.#.#.#.###.#T# #.#.........#.# #.#.#.#.###.#.# #KT...#......E# ############### ``` --- # Pack 3: games 19–40 Every lock below needs info from **both** players. "A has / B has" shows the split. ## 19. The Treehouse (escape room Β· 15 min Β· πŸ”‘) Roles: **Up the Tree** (A) / **Down Below** (B). | Lock | A has | B has | Answer | |------|-------|-------|--------| | Lockbox | Comics #4 red, #9 blue, #2 green | "Rainbow order" | `429` | | Password | Charter order: Sam, Ava, Jo, Ben | Pets: Peanut, Ace, Luna, Socks | `PALS` | | Treasure | Garden grid (rock at B1) | Map: 3 squares east of the rock | `BIRDBATH` | | Trapdoor (finale) | "Year we built it, +1 every digit" | Trunk: BUILT 2009 | `3110` | --- ## 23. Death at the Braai (murder mystery Β· 20 min Β· πŸ”‘πŸ”‘) Roles: **Detective** (A) / **Neighbour** (B). | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Collapse time | Meat on when coals ready, 20 min | Fire lit 17:10, coals 45 min | `18:15` | | 2 | Who turned the meat | Someone in the Bulls apron at ~18:00 | Thandi borrowed the Bulls apron at 17:50 | Thandi | | 3 | Skewer plant | Lab: oleandrin, from the skewer stick | Oleander hedge, branches cut | `OLEANDER` | | 4 | Gerrit's note | A=1 number note | "A=1, B=2" + Thandi does the books | `AUDIT MONDAY THE TILL IS SHORT` | **Killer:** Thandi Mokoena Β· sosatie on an oleander stick swapped onto Gerrit's side Β· to stop the audit exposing her theft from the butchery. --- ## 27. Curtain Call (murder mystery Β· 30 min Β· πŸ”‘πŸ”‘πŸ”‘) Roles: **Critic** (A) / **Stage Manager** (B). Hint penalty 3:00. | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Weapon source | Forensic: 21 cm steel, crown-over-B, dusty | Inventory | `FOYER` (1952 display dagger) | | 2 | Who handled it | Witness: grey gown on audience's RIGHT | Prompt book: Margot (Vivienne) DSL, Ros (Mia) DSR | Vivienne | | 3 | Speech card | `DJR OD PIY GTOFSU` | Typed one key too far right + keyboard | `SHE IS OUT FRIDAY` | | 4 | Key sign-out | Room 1 took the display key 19:40–19:55 | Room list; Owen says hairpin opens it | Owen (red herring; Margot's hairpin missing) | **Killer:** Vivienne Shaw Β· hairpin opened the foyer case, swapped the 1952 dagger for the prop in the banquet scene Β· Desmond was firing her at the curtain call. --- ## 28. The Magician's Dressing Room (escape room Β· 25 min Β· πŸ”‘πŸ”‘πŸ”‘) Roles: **Assistant** (A) / **Stagehand** (B). | Lock | A has | B has | Answer | |------|-------|-------|--------| | Drawer | Magic square with gaps | "Every line adds to the same number" | `7913` (square 276 / 951 / 438) | | Hat | 5β™₯ Aβ™  2β™  2β™  9β™  7β™₯ | Card cipher (β™  A–M, β™₯ N–Z) | `RABBIT` | | Picture | Row clues | Column clues | `HEART` (5Γ—5 nonogram, unique) | | Stage door (finale) | β™  β™₯ ♦ ♣ dial order | Card table | `3521` | --- ## 31. Snowbound at the Edelweiss (murder mystery Β· 40 min Β· πŸ”‘πŸ”‘πŸ”‘πŸ”‘) Roles: **Inspector** (A) / **Concierge** (B). Hint penalty 3:00. **1 attempt, 4 questions.** | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Ski track time | 9 cm in Bruno's prints, 7 cm in ski tracks | Snowfall rates | `00:20` (Bruno walked out 23:40) | | 2 | Wax colour | Wax rated βˆ’10 to βˆ’18 Β°C | Wax chart + wax log | `GREEN` (Hans, Sophie) | | 3 | Pole signals | Porter's sketch (porter's left/right) | Chart from the signaller's view | `BINDINGS` (swap left/right) | | 4 | No alibi | Rooms; Sophie poured the pill away | Room 4 (Hans) on the phone 00:05–00:40; others at cards | Sophie | | 5 | Paper strip | `THCHWCEAICSDRNEAONSAT` | 3 letters per wrap; clipping: S. Weiss prepared Hans's skis | `THE CRASH WAS NO ACCIDENT` | **Killer:** Sophie Weiss Β· skied out at 00:20 on green-waxed skis and struck Bruno with a pole Β· he was about to reveal she loosened Hans's binding. Bruno was signalling to Hans. --- ## 32. The Pharaoh's Tomb (escape room Β· 35 min Β· πŸ”‘πŸ”‘πŸ”‘πŸ”‘) Roles: **Archaeologist** (A) / **Translator** (B). **40-minute "Torch" limit.** | Lock | A has | B has | Answer | |------|-------|-------|--------| | God's name | πŸ”’ πŸ‘„ πŸ”’ | Consonant chart + gods list | `OSIRIS` (S-R-S) | | Two kings | Khaf-Ra numerals (2347) | Number signs + Djed-Ka-Ra (1921) | `426` | | Floor | Tile grid with symbols + letters | β–³ = life | `PHARAOH` (only β–³ path) | | Sarcophagus (finale) | 🌊 🐍 πŸ‘„ 🍞 πŸ‘„ | Royals list | `NEFERTARI` (not Nefertiti) | Floor (verified unique β–³ path, bottom-left up): ``` β—‹K β–‘D β–³H β—‡M β–³T β—‡E β—‹S β–³O β—‹L β–‘N β–‘P β–³R β–³A β—‡F β—‹B β–³H β–³A β—‹I β–‘C β–³X β–³P β—‡W β–‘V β—‹G β—‡Y ``` --- ## 35. The Hawthorn Park Cipher (murder mystery Β· 60 min Β· ☠️) Roles: **Security Officer** (A) / **Hut Supervisor** (B). Hint penalty 4:00. **75-minute limit. 1 attempt, 4 questions.** | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Codename | Intercept + rotor method | Key for 14 JAN = R | `NIGHTINGALE` ("NIGHTINGALE REPORTS FROM HUT SEVEN") | | 2 | Circled letters | Clues; CO poisoning | Answer slots + circles | `FLUE` (OFFICER, COLD, UBOAT, ENIGMA) | | 3 | Typewriter | Note's three faults | Machine inventory | `4` (Teleprinter Room: Kemp, Greaves until midnight) | | 4 | Silent teleprinter | Kemp: "never left"; Greaves alibi | Send log; canteen book (Harrow on phone) | `45` (01:20–02:05) | | 5 | Eleanor's tape | ●○ rows | 5-bit binary, A=1 | `SHE SINGS` | | 6 | D. K. | Concert programme: Nightingale solo by D. K. | Choir roster | Dorothy Kemp | **Killer:** Dorothy "Dot" Kemp (Nightingale) Β· blocked the stove flue with a rag during the teleprinter silence Β· forged the note on machine 4 to frame Nowak Β· Eleanor had uncovered the spy. --- ## 36. The Inventor's Paradox (escape room Β· 50 min Β· ☠️) Roles: **Inside the Lab** (A) / **Archivist** (B). Hint penalty 4:00. **55-minute limit.** | Lock | A has | B has | Answer | |------|-------|-------|--------| | Switchboard | Circuit in private symbols | Symbol legend (βŠ— AND, ⊘ OR, βŠ• XOR, Β¬ NOT) | `1001` (unique) | | Chalk grid | Half the 4Γ—4 givens | Other half | `1441` (unique only combined) | | Return date | "First Friday 13th after her 60th birthday" | Born 14 Apr 1871 + 1931 calendar | `13111931` | | Fuel mix | Vial colours | Prime vials, average, round down | `#667744` | | Brass clock | Reflection reads ~4:35 | "Seen in brass", 1↔11 | `07:25` | | Year dial (finale) | Built 1912 | Age riddle (3Γ— then 2Γ— after 18 years) | `1858` | --- ## 30. The Hedge Maze at Midnight (co-op navigation Β· 15 min Β· πŸ”‘πŸ”‘πŸ”‘) 15Γ—11, 4 traps, 3 lanterns, **1 iron gate + key** (new items/doors feature). ``` ############### S (1,1) E (13,9) #S....#K.T.T..# K (1,8) (5,8) (7,1) #.#.#.#.#####.# T (3,5) (9,1) (9,3) (11,1) #...#.#..T#...# D = iron gate (5,7), needs gate-key #.#.#.##.##.#.# G = gate-key item (5,9) #.#T..#.....#.# #.#####.#####.# Verified by state BFS: all reachable #.#..D..#...#.# without traps, gate only after key, #K###K###.#.#.# no softlocks. (D and G are '.' in the #....G#......E# YAML grid; they're defined in lists.) ############### ``` ## 24. In Sync: Road Trip (couples connection Β· 15 min Β· πŸ”‘πŸ”‘) Match Β· Telepathy Β· Spotlight Driver Β· Spotlight Navigator. 3/5 per key. 4 keys. ## 34. Tick Tock: Switch (co-op defuse Β· 20 min Β· πŸ”‘πŸ”‘πŸ”‘πŸ”‘) Overtime's manual and solver (`manualFrom`). 5 levels, **roles swap every level**, 2 strikes (level 5: 1 strike). Level 4 has two separate wire modules. ## 22 / 25 / 38. Wavelength (Mind Meld) | Game | Diff | Rounds | Clue | Labels for guesser | Bands (pts 4/3/2/1) | Keys at | |------|------|--------|------|--------------------|---------------------|---------| | Tune In | 1 | 6 | ≀5 words | both, numbers | Β±5 / 10 / 15 / 20 | 8, 14 | | Date Night | 2 | 8 | ≀3 words | both, numbers | Β±4 / 9 / 14 | 8, 14, 20 | | Static | 5 | 10 | 1 word, no repeats | left only, no numbers | Β±2 / 5 / 8 | 12, 20, 26 | ## 20 / 26 / 33. Twin Rooms (Spot the Difference) | Game | Diff | Grid | Diffs per room | Coordinates | Mirror | Wrong claim | |------|------|------|----------------|-------------|--------|-------------| | Sunday Morning | 1 | 6Γ—5 | 4 | yes | no | βˆ’15 s | | The Twin CafΓ©s | 2 | 8Γ—6 | 6 | no | no | βˆ’20 s | | Through the Looking Glass | 4 | 10Γ—8 | 8 (very subtle: 🍎/🍏, πŸŒ‘/🌚, πŸ•/πŸ•œ) | no | **B mirrored** | βˆ’30 s, 25-min limit | Exact differences are in each YAML's `changes` list (x, y from the top-left of A's grid). ## 21 / 29 / 37. Blueprint (Describe & Draw) | Game | Diff | Grid | Pictures | Colours | Threshold | Peeks | Submits | Twist | |------|------|------|----------|---------|-----------|-------|---------|-------| | First Sketch | 1 | 6Γ—6 | heart, house, smiley | 1 each | 80% | 2 | 2 | none | | Stained Glass | 3 | 8Γ—8 | rose, sailboat, key, mug | 1–3 | 90% | 1 | 1 | roles swap | | Blind Mirror | 5 | 10Γ—10 | lighthouse, black cat, apple tree, ring | 3–6 | 95% | 0 | 1 | **Builder canvas rotated 90Β°**, roles swap, 30-min limit | --- ## 39. 'Til Death Do Us Part (murder mystery Β· 30 min Β· πŸ”‘πŸ”‘πŸ”‘) Roles: **Detective** (A) / **Photographer's Assistant** (B). Hint penalty 3:00. | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Empty seat 3 | Seating rules 1–4 | Rules 5–8 + video: seats 3 and 5 empty | Sipho (seating verified unique: Anita, Johan, Sipho, Kayla, Jason). Red herring: on the phone 21:30–21:47 | | 2 | Real photo time | Camera times; IMG_2219 = Jason + woman in navy at 23:45 | Camera is 2 h ahead + 7 min fast; navy = planner team | `21:38` | | 3 | Toast card | Bold/normal letters | Bacon cipher table (26-letter) | `WIDOW` | | 4 | The link | Celeste: swallow tattoo, left wrist | Uncle Leon's 2019 wedding photo, same tattoo | `SWALLOW` | **Killer:** Celeste Moreau (the wedding planner) Β· pushed Jason down the garden stairs at 21:38 during the first dance Β· he'd recognised her as the "widow" who married and robbed his uncle. --- ## 40. The Last Lighthouse (escape room Β· 20 min Β· πŸ”‘πŸ”‘) Roles: **Lookout** (A) / **Keeper's Helper** (B). **25-minute limit.** | Lock | A has | B has | Answer | |------|-------|-------|--------| | Flags | Four flag descriptions | Signal flag book | `HOPE` (P vs S is the trap) | | Lens | 4 bullseye panels | One turn per 40 s | `10` | | Light across the bay | Red light flashing in groups of 3 (signal clue) | Notice to Mariners list | `BIRD ROCK` | | Storm door (finale) | "Steps from the 2nd floor up" | Tower cross-section | `60` (24 + 20 + 16) |