# GAMES.md: Spoiler Guide (designer reference, NEVER served to clients) Every lock below needs info from **both** players. "A has / B has" shows the split. --- ## 1. Death at Vineyard Hollow (murder mystery ยท 20 min ยท ๐Ÿ”‘๐Ÿ”‘) Roles: **Inspector** (A) / **Estate Insider** (B) | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Cellar keypad | Butler: "year it began, read backwards" | Gate plaque: Est. 1874 | `4781` | | 2 | Time of death | ME temp 34.5 ยฐC at 23:10, 1 ยฐC/hr | Keycard log | `20:40` | | 3 | Poisoned bottle | Lab: red, decanted, cork ends in 7 | Cellar book | `1998` Cabernet Reserve | | 4 | Diary cipher | Ciphertext "ORAN BFJAC OARMJH", "rack-shift" | Rack 9 = his heart | `FIRE SWART FRIDAY` (shift โˆ’9) | | 5 | Poison source | Tox: fresh *Digitalis* leaves; Vos's tablets sealed | Foxglove bed behind Swart's workshop; card in his apron | `FOXGLOVE` | **Killer:** Pieter Swart ยท foxglove extract in the 1998 Reserve ยท to avoid being fired and exposed for label fraud. **Red herrings:** Dr Vos (digoxin, near the time window), Marcus (heir, in cellar too late), Isabelle (wanted the estate). --- ## 2. The Last Set at the Blue Lantern (murder mystery ยท 10 min ยท ๐Ÿ”‘) Roles: **Detective** (A) / **Regular** (B) | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Drum solo time | Setlist with song lengths | Set started 23:00; solo = last 2 min of Caravan | `23:20` | | 2 | No alibi | Band walks off during drum solos; Ruby sits out instrumentals | Bar/coat-check alibis (Ruby at coat-check 23:21) | Sammy | | 3 | Safe | Sheet music notes CยทAยทFยทE | Piano sticker numbers C1โ€ฆB7 | `1643` | | 4 | Gun location | Search log: piano not searched | Max: dead "thunk" on low keys | `PIANO` | **Killer:** Sammy Keys ยท Vincent's .38 under the drum solo, hidden in the piano ยท Vincent stole his songs and was about to sell them. --- ## 3. Murder on the Southern Star (murder mystery ยท 25 min ยท ๐Ÿ”‘๐Ÿ”‘) Roles: **Passenger Detective** (A) / **Railway Inspector** (B) | Ch | Lock | A has | B has | Answer | |----|------|-------|-------|--------| | 1 | Master key box | Rule: carriage ร— compartment, 4 digits | Plan: Gold Suite = carriage 6, comp 23 | `0138` | | 2 | Real time of death | Watch 01:15 Greenwich; local is +2h; needle wound | Timetable: Matjiesfontein 03:10โ€“03:20; thump at a platform | `03:15` | | 3 | Telegram sender | Telegram text | "Name hidden where every line begins" | `HUGO` (acrostic) | | 4 | Who lied | Corridor watched, nobody passed; only Vera owns a fur coat | Porter: fur-coat lady off car 6, back on car 4 | Vera | | 5 | Motive word | "V. = 3ยท7ยท8ยท4ยท2ยท8", "ask the line" | Numbered stopping list | `FORGER` | **Killer:** Countess Vera Orlova ยท hatpin to the base of the skull during the Matjiesfontein stop ยท Ashby had discovered she was a jewel forger. --- ## 4. The Clockmaker's Attic (escape room ยท 15 min ยท ๐Ÿ”‘) (best "first game") Roles: **Tinkerer** (A) / **Collector** (B) | Lock | A has | B has | Answer | |------|-------|-------|--------| | Trunk | Robin 3, Owl 7, Fox 9 | Sampler: dawn bird, hunter, night bird | `397` | | Music box | "Sky-bow top to bottom, skip what the pendulum stole" | Painting: red, gold, green, blue; pendulum is green | `RED GOLD BLUE` | | Gear drawer | Gears 48 โ†’ 16 โ†’ 24 teeth | Turn crank 5 times, count Gear C | `10` | | Door (finale) | "Order treasures by year made" | Inventory with years | `FOREVER` | --- ## 5. Signal Lost: Station Echo (escape room ยท 15 min ยท ๐Ÿ”‘๐Ÿ”‘) Roles: **Comms Officer** (A) / **Engineer** (B) | Lock | A has | B has | Answer | |------|-------|-------|--------| | Warning light | Morse chart | Blinking lamp `...-/./-./-` | `VENT` | | Breach | Current pressures | Normal pressures + ">30% drop" rule | `GRN-3` (Greenhouse, ~33% drop) | | Generator | Crew roster (5 aboard) | Call sign EC-127 + "ร— crew aboard" | `635` | | Beacon (finale, roles swap) | Blinking lamp `..../---/--/.` | Morse chart | `HOME` | --- ## 6. Tick Tock Together (co-op defuse ยท 10 min ยท ๐Ÿ”‘) Technician (A) sees the device, Expert (B) reads the manual. 3 levels = 3 keys. Device is generated server-side and solved by a solver that implements the manual exactly. Fixtures in the YAML are the unit tests. ## 7. In Sync (couples connection ยท 15 min ยท ๐Ÿ”‘) Round 1 match, Round 2 predict about A, Round 3 predict about B. 3/5 matches = key. One replay per round. ## 8. Labyrinth of Lanterns (co-op navigation ยท 10 min ยท ๐Ÿ”‘) Navigator (A) has the map, Explorer (B) sees only their own cell. 3 lanterns, 3 hidden traps. ``` ########### S start (1,1) K lanterns (7,3) (9,5) (1,7) #S..#.....# E exit (9,9) T traps (4,5) (6,7) (3,9) #.#.#.###.# #.#...#K..# Verified by BFS: every lantern and the exit are #.#####.#.# reachable from S without stepping on a trap. #...T...#K# ###.###.#.# #K..#.T.#.# #.###.#.#.# #..T....#E# ########### ``` --- ## 9. Dead Air (murder mystery ยท 30 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) Hint penalty +3:00. Two accusation attempts. | Ch | Lock | Answer | |----|------|--------| | 1 | Ghost Signal | `GHOST SIGNAL` | | 2 | The Last Cup | `23:06` | | 3 | The Studio Door | Kyle | | 4 | The Midnight Announcement | `THE SALE IS FORGED` | **Accusation:** `marisa` ยท `honey` ยท `forged`. ## 10. The Masquerade at Montague House (murder mystery ยท 40 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) Hint penalty +3:00. **One** accusation attempt. | Ch | Lock | Answer | |----|------|--------| | 1 | Who Wore What | Odette | | 2 | The Raven in the Conservatory | Ivy | | 3 | The Missing Dagger | `11` | | 4 | Julian's Confession | `MARSH WAS INNOCENT` | **Accusation:** `ivy` ยท `raven` ยท `dagger` ยท `father`. ## 11. The Kalahari Expedition (murder mystery ยท 60 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) Hint penalty +4:00. **75-minute limit.** **One** accusation attempt. | Ch | Lock | Answer | |----|------|--------| | 1 | Star Trails | `02:00` | | 2 | Footprints | `11` | | 3 | The Watch Rota | Pienaar | | 4 | Samuel's Note | `HE SMELLED OF PIPE SMOKE` | | 5 | The Diamonds | `KIMBERLEY` (the Big Hole) | | 6 | The Unsent Telegram | `SALTED` | **Accusation:** `dunmore` ยท `same` ยท `struck` ยท `fraud`. ## 12. The Alchemist's Vault (escape room ยท 25 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) Hint penalty +3:00. | Lock | Answer | |------|--------| | The Five Flasks | `GENIUS` | | The Philosopher's Stone | `25` | | The Dotted Plaque | `80` | | Door (finale) | `234` | ## 13. Submerged: Deep Lab Nereid (escape room ยท 35 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) Roles: **Pilot** (A) / **Diver** (B). Hint penalty +3:00. **40-minute limit**, shown as the water level. | Lock | A has | B has | Answer | |------|-------|-------|--------| | Pressure valves | Warning lights: ON ON ON off ON | Which lights each valve flips | `145` | | Breathing gas | 210 L at exactly 21% oxygen | Tank X 36%, Tank Y 15% | `60` | | Find the pod | 300 m east, then 200 m south | Chart: lab at E5, 100 m squares | `H7` | | Launch word (finale) | Keypresses 555ยท4ยท3ยท66ยท55ยท9ยท222 | The rewired keypad | `SURFACE` | ## 14. The Kestrel Bank Job (escape room ยท 50 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) Roles: **Inside Man** (A) / **The Wheel** (B). Hint penalty +4:00. **55-minute limit.** | Lock | A has | B has | Answer | |------|-------|-------|--------| | Staff door | Worn keys 0, 2, 6 (0 most) | Codes are family dates DDMM; Mia born 20 Jun | `2006` | | Laser hall | Column bit values 16/8/4/2/1 | Row masks 21, 12, 25, 17, 8 | `4` | | Guards | Guard 1 from 22:03 every 7, Guard 2 from 22:05 every 11 | Guard 3 from 22:02 every 6; need 4 clear minutes | `22:33` | | Vault dial | Sons' ages in Roman numerals: VII, XIX, XII | Atbash note: "my sons' ages, eldest first" | `19-12-07` | | Box number | SQL query + CLIENTS table | BOXES table | `317` | | Getaway (finale) | `MUTLEETSTHODIREAEP`, "rails = floors" | 3 floors; how a rail fence works | `OLD PIER` | ## 15. Tick Tock: Overtime (co-op defuse ยท 20 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) The sequel: its own manual (`ruleset: overtime`), indicator lights, and three new modules (Passwords, Morse Light, Say It Back). 4 levels = 4 keys; the last level has all six modules and only 2 strikes. Fixtures in the YAML are the unit tests. ## 16. In Sync: Deep Cuts (couples connection ยท 25 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) Round 1 telepathy (type the same word, 3/5). Rounds 2 and 3 predict about A, then B (4/5). Round 4 ranking, subject alternating A/B (top **and** bottom must match, 3/5). One replay per round. ## 17. The Drowned Catacombs (co-op navigation ยท 20 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) 3 lanterns, 5 traps (1:00 each), and three one-way flood gates: (5,9) east only ยท (5,11) north only ยท (7,8) north only. ## 18. The Mirror Maze (co-op navigation ยท 30 min ยท ๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘๐Ÿ”‘) 4 lanterns, 7 traps (1:30 each). The Navigator's map is served **mirrored left to right**; the Explorer has no compass (forward/left/right/back from the way they face, starting east). Two glyphs (crescent, star) appear twice.