• v1.1.0 bbe44e84c4

    V1.1.0

    joshua released this 2026-10-13 23:34:11 +02:00 | 4 commits to main since this release

    Add ten new games (18 in total) and the engine features they need.

    Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition,
    The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job.
    Games can now set their own hint penalty and a hard time limit, shown as a
    countdown; running out ends the game with the fail ending.

    Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its
    own solver. Adds indicator lights, per-level strike limits, and the
    Passwords, Morse Light and Say It Back modules.

    Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds,
    and a per-round bar for the key.

    Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a
    relative (no compass) Explorer, a mirrored Navigator map, and mazes with a
    lantern count other than three. Validation now rejects a maze where a gate
    can leave the Explorer stuck.

    Difficulty runs from 1 to 5.

    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

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