Add ten new games (18 in total) and the engine features they need. Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition, The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job. Games can now set their own hint penalty and a hard time limit, shown as a countdown; running out ends the game with the fail ending. Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its own solver. Adds indicator lights, per-level strike limits, and the Passwords, Morse Light and Say It Back modules. Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds, and a per-round bar for the key. Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a relative (no compass) Explorer, a mirrored Navigator map, and mazes with a lantern count other than three. Validation now rejects a maze where a gate can leave the Explorer stuck. Difficulty runs from 1 to 5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
209 lines
7.5 KiB
YAML
209 lines
7.5 KiB
YAML
id: alchemists-vault
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engine: story
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category: escape-room
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title: The Alchemist's Vault
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tagline: Prague, 1602. The alchemist's cellar. The door only opens for those who understand the elements.
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estimatedMinutes: 25
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difficulty: 3
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players: { min: 2, max: 2 }
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theme: { primary: "#2d5a27", accent: "#d4af37", background: "#0b100a", headingFont: "Playfair Display" }
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rules:
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hintPenaltySeconds: 180
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roles:
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A:
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name: The Apprentice
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blurb: You're at the workbench. Flasks, scales, plaques and the vault door.
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B:
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name: The Scribe
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blurb: You're in the library alcove. Tables, charts, and the master's books.
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intro: |
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You came to the old alchemist's house to deliver a package. The cellar door swung shut behind you
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and a bar dropped across it.
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A brass speaking-tube carries your voices between the workbench and the library alcove.
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Carved above the vault door:
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> *"Gold is not made. It is understood. — Master Kelley"*
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chapters:
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- id: ch1
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title: The Five Flasks
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narrative: |
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Five sealed flasks stand on the workbench, each etched with a number and a colour of flame.
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A wooden cabinet beside them has a six-letter word lock.
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clues:
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A:
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- id: a1-flasks
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title: The five flasks (left to right as they stand)
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type: table
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body: |
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| Flask | Etched number | Flame colour |
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|-------|---------------|--------------|
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| 1 | 92 | Green |
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| 2 | 7 | Orange |
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| 3 | 16 | Violet |
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| 4 | 32 | Red |
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| 5 | 53 | Yellow |
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B:
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- id: b1-table
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title: Master Kelley's table of elements (a page)
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type: table
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body: |
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| No. | Symbol | No. | Symbol | No. | Symbol |
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|-----|--------|-----|--------|-----|--------|
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| 6 | C | 26 | Fe | 53 | I |
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| 7 | N | 29 | Cu | 79 | Au |
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| 8 | O | 30 | Zn | 80 | Hg |
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| 16 | S | 32 | Ge | 82 | Pb |
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| 19 | K | 47 | Ag | 92 | U |
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- id: b1-recipe
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title: Recipe card on the lectern
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type: note
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body: |
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*Read the flasks by their fire, as the rainbow burns:
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**red, orange, yellow, green, violet.** Their signs will name what I see in my pupil.*
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lock:
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id: lock-flasks
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prompt: Enter the cabinet word.
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inputType: text
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format: 6 letters
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answers: ["GENIUS"]
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hints:
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- Order the flasks by flame colour, using the rainbow order from the recipe card.
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- "Red is flask 4 (32), orange is flask 2 (7), yellow is flask 5 (53)..."
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- 32 Ge, 7 N, 53 I, 92 U, 16 S = GeNIUS.
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successText: |
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**GENIUS.** The cabinet opens: a set of brass weights and a lump of dark, heavy stone wrapped in cloth.
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Painted on the inside of the door: *"Weigh the stone."*
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keyName: Flame Key
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- id: ch2
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title: The Philosopher's Stone
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narrative: |
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Two balance scales stand on the workbench, already loaded, perfectly level.
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A dial on the wall wants the weight of the stone in drams.
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clues:
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A:
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- id: a2-scales
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title: The two balance scales
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type: diagram
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body: |
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```
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SCALE ONE (balanced)
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left pan: the STONE + 1 lead weight
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right pan: 2 gold weights + 1 silver weight
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SCALE TWO (balanced)
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left pan: 2 lead weights
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right pan: 1 gold weight + 1 silver weight
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```
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The weights carry the symbols of their metals, but no numbers.
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B:
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- id: b2-ledger
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title: Weights ledger, margin notes
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type: note
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body: |
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*The silver weight is stamped **5 drams**. I lost the other tags.
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I remember only that a gold weight is **three times** a silver one.*
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lock:
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id: lock-stone
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prompt: How many drams does the stone weigh?
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inputType: code
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format: A number
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answers: ["25"]
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hints:
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- Work out gold first, then use scale two to find lead.
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- Gold = 15. Scale two says 2 lead = 15 + 5, so lead = 10.
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- "Scale one: stone + 10 = 15 + 15 + 5 = 35, so the stone is 25."
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successText: |
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**25 drams.** The dial clicks, and a stone panel slides aside, revealing a brass plaque of raised dots.
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keyName: Scale Key
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- id: ch3
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title: The Dotted Plaque
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narrative: |
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The plaque is covered in raised dots. Beneath it, a two-digit brass dial.
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Master Kelley went blind in his last years. He wrote his secrets for his fingers.
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clues:
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A:
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- id: a3-plaque
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title: The plaque
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type: diagram
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body: |
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## ⠍⠑⠗⠉⠥⠗⠽
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*Under it, engraved: "Turn the dial to my **number**."*
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B:
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- id: b3-braille
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title: A card of raised-dot letters (from the master's desk)
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type: table
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body: |
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| ⠁ A | ⠃ B | ⠉ C | ⠙ D | ⠑ E | ⠋ F | ⠛ G | ⠓ H | ⠊ I |
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|-----|-----|-----|-----|-----|-----|-----|-----|-----|
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| ⠚ J | ⠅ K | ⠇ L | ⠍ M | ⠝ N | ⠕ O | ⠏ P | ⠟ Q | ⠗ R |
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| ⠎ S | ⠞ T | ⠥ U | ⠧ V | ⠺ W | ⠭ X | ⠽ Y | ⠵ Z | |
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- id: b3-names
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title: Old names for the metals (bookmark)
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type: note
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body: |
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Quicksilver = **Mercury** = Hg. *The only metal that runs like water.*
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lock:
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id: lock-plaque
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prompt: Set the two-digit dial.
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inputType: code
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format: 2 digits
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answers: ["80"]
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hints:
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- Decode the plaque letter by letter using the dot card.
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- The word is MERCURY. "My number" is its number in the table of elements.
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- Mercury (Hg) is 80.
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successText: |
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**80.** Somewhere in the walls, chains rattle. The vault door's last lock lights up:
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four alchemical symbols glowing in a row.
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keyName: Quicksilver Key
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finale:
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type: escape
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prompt: The vault door has a three-digit wheel and four glowing symbols.
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clues:
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A:
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- id: af-door
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title: The vault door
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type: diagram
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body: |
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```
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☉ ☽ ♂ ♄
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```
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*Carved around the wheel: "Add up the hearts of my four metals."*
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B:
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- id: bf-symbols
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title: Chart of the seven metals
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type: table
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body: |
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| Symbol | Planet | Metal |
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|--------|---------|---------|
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| ☉ | Sun | Gold |
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| ☽ | Moon | Silver |
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| ☿ | Mercury | Mercury |
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| ♀ | Venus | Copper |
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| ♂ | Mars | Iron |
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| ♃ | Jupiter | Tin |
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| ♄ | Saturn | Lead |
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*"A metal's heart is its number."*
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lock:
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id: lock-vault
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prompt: Turn the wheel to the right number.
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inputType: code
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format: 3 digits
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answers: ["234"]
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hints:
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- Name the four metals from the chart, then find each one's number in the table of elements from the first chapter.
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- Gold 79, Silver 47, Iron 26, Lead 82.
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- 79 + 47 + 26 + 82 = 234.
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successEnding: |
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**234.** The vault swings open. No gold inside. Just a mirror, and a note:
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> *"You found it together. That was always the gold."*
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The cellar door's bar lifts. **You escaped!** ⚗️🔑
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