Files
two-keys/content/games/alchemists-vault.yaml
joshuaandClaude Opus 5.5 bbe44e84c4 V1.1.0
Add ten new games (18 in total) and the engine features they need.

Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition,
The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job.
Games can now set their own hint penalty and a hard time limit, shown as a
countdown; running out ends the game with the fail ending.

Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its
own solver. Adds indicator lights, per-level strike limits, and the
Passwords, Morse Light and Say It Back modules.

Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds,
and a per-round bar for the key.

Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a
relative (no compass) Explorer, a mirrored Navigator map, and mazes with a
lantern count other than three. Validation now rejects a maze where a gate
can leave the Explorer stuck.

Difficulty runs from 1 to 5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:34:11 +02:00

209 lines
7.5 KiB
YAML

id: alchemists-vault
engine: story
category: escape-room
title: The Alchemist's Vault
tagline: Prague, 1602. The alchemist's cellar. The door only opens for those who understand the elements.
estimatedMinutes: 25
difficulty: 3
players: { min: 2, max: 2 }
theme: { primary: "#2d5a27", accent: "#d4af37", background: "#0b100a", headingFont: "Playfair Display" }
rules:
hintPenaltySeconds: 180
roles:
A:
name: The Apprentice
blurb: You're at the workbench. Flasks, scales, plaques and the vault door.
B:
name: The Scribe
blurb: You're in the library alcove. Tables, charts, and the master's books.
intro: |
You came to the old alchemist's house to deliver a package. The cellar door swung shut behind you
and a bar dropped across it.
A brass speaking-tube carries your voices between the workbench and the library alcove.
Carved above the vault door:
> *"Gold is not made. It is understood. — Master Kelley"*
chapters:
- id: ch1
title: The Five Flasks
narrative: |
Five sealed flasks stand on the workbench, each etched with a number and a colour of flame.
A wooden cabinet beside them has a six-letter word lock.
clues:
A:
- id: a1-flasks
title: The five flasks (left to right as they stand)
type: table
body: |
| Flask | Etched number | Flame colour |
|-------|---------------|--------------|
| 1 | 92 | Green |
| 2 | 7 | Orange |
| 3 | 16 | Violet |
| 4 | 32 | Red |
| 5 | 53 | Yellow |
B:
- id: b1-table
title: Master Kelley's table of elements (a page)
type: table
body: |
| No. | Symbol | No. | Symbol | No. | Symbol |
|-----|--------|-----|--------|-----|--------|
| 6 | C | 26 | Fe | 53 | I |
| 7 | N | 29 | Cu | 79 | Au |
| 8 | O | 30 | Zn | 80 | Hg |
| 16 | S | 32 | Ge | 82 | Pb |
| 19 | K | 47 | Ag | 92 | U |
- id: b1-recipe
title: Recipe card on the lectern
type: note
body: |
*Read the flasks by their fire, as the rainbow burns:
**red, orange, yellow, green, violet.** Their signs will name what I see in my pupil.*
lock:
id: lock-flasks
prompt: Enter the cabinet word.
inputType: text
format: 6 letters
answers: ["GENIUS"]
hints:
- Order the flasks by flame colour, using the rainbow order from the recipe card.
- "Red is flask 4 (32), orange is flask 2 (7), yellow is flask 5 (53)..."
- 32 Ge, 7 N, 53 I, 92 U, 16 S = GeNIUS.
successText: |
**GENIUS.** The cabinet opens: a set of brass weights and a lump of dark, heavy stone wrapped in cloth.
Painted on the inside of the door: *"Weigh the stone."*
keyName: Flame Key
- id: ch2
title: The Philosopher's Stone
narrative: |
Two balance scales stand on the workbench, already loaded, perfectly level.
A dial on the wall wants the weight of the stone in drams.
clues:
A:
- id: a2-scales
title: The two balance scales
type: diagram
body: |
```
SCALE ONE (balanced)
left pan: the STONE + 1 lead weight
right pan: 2 gold weights + 1 silver weight
SCALE TWO (balanced)
left pan: 2 lead weights
right pan: 1 gold weight + 1 silver weight
```
The weights carry the symbols of their metals, but no numbers.
B:
- id: b2-ledger
title: Weights ledger, margin notes
type: note
body: |
*The silver weight is stamped **5 drams**. I lost the other tags.
I remember only that a gold weight is **three times** a silver one.*
lock:
id: lock-stone
prompt: How many drams does the stone weigh?
inputType: code
format: A number
answers: ["25"]
hints:
- Work out gold first, then use scale two to find lead.
- Gold = 15. Scale two says 2 lead = 15 + 5, so lead = 10.
- "Scale one: stone + 10 = 15 + 15 + 5 = 35, so the stone is 25."
successText: |
**25 drams.** The dial clicks, and a stone panel slides aside, revealing a brass plaque of raised dots.
keyName: Scale Key
- id: ch3
title: The Dotted Plaque
narrative: |
The plaque is covered in raised dots. Beneath it, a two-digit brass dial.
Master Kelley went blind in his last years. He wrote his secrets for his fingers.
clues:
A:
- id: a3-plaque
title: The plaque
type: diagram
body: |
## ⠍⠑⠗⠉⠥⠗⠽
*Under it, engraved: "Turn the dial to my **number**."*
B:
- id: b3-braille
title: A card of raised-dot letters (from the master's desk)
type: table
body: |
| ⠁ A | ⠃ B | ⠉ C | ⠙ D | ⠑ E | ⠋ F | ⠛ G | ⠓ H | ⠊ I |
|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| ⠚ J | ⠅ K | ⠇ L | ⠍ M | ⠝ N | ⠕ O | ⠏ P | ⠟ Q | ⠗ R |
| ⠎ S | ⠞ T | ⠥ U | ⠧ V | ⠺ W | ⠭ X | ⠽ Y | ⠵ Z | |
- id: b3-names
title: Old names for the metals (bookmark)
type: note
body: |
Quicksilver = **Mercury** = Hg. *The only metal that runs like water.*
lock:
id: lock-plaque
prompt: Set the two-digit dial.
inputType: code
format: 2 digits
answers: ["80"]
hints:
- Decode the plaque letter by letter using the dot card.
- The word is MERCURY. "My number" is its number in the table of elements.
- Mercury (Hg) is 80.
successText: |
**80.** Somewhere in the walls, chains rattle. The vault door's last lock lights up:
four alchemical symbols glowing in a row.
keyName: Quicksilver Key
finale:
type: escape
prompt: The vault door has a three-digit wheel and four glowing symbols.
clues:
A:
- id: af-door
title: The vault door
type: diagram
body: |
```
☉ ☽ ♂ ♄
```
*Carved around the wheel: "Add up the hearts of my four metals."*
B:
- id: bf-symbols
title: Chart of the seven metals
type: table
body: |
| Symbol | Planet | Metal |
|--------|---------|---------|
| ☉ | Sun | Gold |
| ☽ | Moon | Silver |
| ☿ | Mercury | Mercury |
| ♀ | Venus | Copper |
| ♂ | Mars | Iron |
| ♃ | Jupiter | Tin |
| ♄ | Saturn | Lead |
*"A metal's heart is its number."*
lock:
id: lock-vault
prompt: Turn the wheel to the right number.
inputType: code
format: 3 digits
answers: ["234"]
hints:
- Name the four metals from the chart, then find each one's number in the table of elements from the first chapter.
- Gold 79, Silver 47, Iron 26, Lead 82.
- 79 + 47 + 26 + 82 = 234.
successEnding: |
**234.** The vault swings open. No gold inside. Just a mirror, and a note:
> *"You found it together. That was always the gold."*
The cellar door's bar lifts. **You escaped!** ⚗️🔑