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joshuaandClaude Opus 5.5 52745935ee V1.3.0
Game pack 3: 22 new games (19-40), 40 in total.

- New engines: dial (Wavelength / Mind Meld), twin (Twin Rooms /
  Spot the Difference, incl. mirror mode) and blueprint (Describe &
  Draw, incl. peeks, overlap scoring and a rotated Builder canvas)
- Labyrinth: items and doors (Hedge Maze)
- Defuse: manualFrom, roles swapping every level behind a Ready card,
  and duplicate wire modules (Tick Tock: Switch)
- Generic time limits for the new engines; sync/defuse successEnding
- Library: engine-label chips and filters; Noto Color Emoji font
- Validation: Appendix A checks ported, with a per-game summary
- Quote comma/colon-split labels in five new YAMLs (wording unchanged)
- Tests for all new engines and sanitized payloads of all 22 games
- Docs: CLAUDE.md, GAMES.md (pack 3 spoiler guide), How to Play

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 10:21:24 +02:00

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id: pharaohs-tomb
engine: story
category: escape-room
title: The Pharaoh's Tomb
tagline: Valley of the Kings, 1922. The torch is dying, the door has sealed, and the walls don't write vowels.
estimatedMinutes: 35
difficulty: 4
players: { min: 2, max: 2 }
theme: { primary: "#b08d57", accent: "#40c9a2", background: "#120d06", headingFont: "Playfair Display" }
rules:
hintPenaltySeconds: 180
timeLimitMinutes: 40
timeLimitLabel: "Torch"
roles:
A:
name: The Archaeologist
blurb: You're inside the tomb with a failing torch. You see the glyphs, the floor, the doors.
B:
name: The Translator
blurb: You're at the camp tent with the books and the radio. You can read what they can't.
intro: |
**The Valley of the Kings, November 1922.**
The expedition finally breaks into an unknown tomb. You go in first, alone, while your partner
works the radio from the camp tent. Ten steps inside, a stone slab grinds down behind you.
Your torch has about forty minutes of oil. The walls are covered in glyphs.
Your partner has the dictionaries. **Nothing in here opens without both of you.**
⚠️ *Ancient Egyptian writing usually leaves out the vowels. You'll have to fill them in.*
chapters:
- id: ch1
title: The God of the Door
narrative: |
The first inner door has a carved panel: *"Speak the name of the one who guards the dead."*
Below it, a row of glyphs, and a slot of letter tiles.
clues:
A:
- id: a1-door
title: Glyphs on the door
type: diagram
body: |
## 🔒 👄 🔒
*Each glyph is one sound. There are tiles for vowels too. The glyphs don't show them.*
B:
- id: b1-chart
title: Uniliteral sign chart (one glyph = one consonant)
type: table
body: |
| Glyph | Sound | Glyph | Sound |
|-------|-------|-------|-------|
| 🦉 | M | 🍞 | T |
| 🌊 | N | 🐍 | F |
| 👄 | R | 🦶 | B |
| 🔒 | S | 🌀 | H |
| 🧺 | K | 🪑 | P |
| 🖐 | D | | |
*Vowels are not written. Readers fill them in from context.*
- id: b1-gods
title: The gods (dictionary appendix)
type: document
body: |
Amun · Anubis · Horus · Isis · **Osiris** (lord of the dead) · Ptah · Seth
lock:
id: lock-god
prompt: Speak the name.
inputType: text
format: The god's name
answers: ["OSIRIS"]
hints:
- The glyphs give three consonants. Which god's name has exactly those consonants, in that order?
- 🔒 👄 🔒 is S-R-S.
- O-S-I-R-I-S. (Isis is S-S, Horus is H-R-S.)
successText: |
**OSIRIS.** The door rumbles aside. The next chamber has two painted cartouches and a number dial.
keyName: Ankh Key
- id: ch2
title: Two Kings
narrative: |
The dial in the second chamber is carved: *"How many years stand between the two kings?"*
clues:
A:
- id: a2-cartouche
title: The cartouche in this chamber
type: diagram
body: |
**King Khaf-Ra, crowned in year:**
## 🪷🪷 🪢🪢🪢 ∩∩∩∩ |||||||
B:
- id: b2-numerals
title: Egyptian number signs
type: table
body: |
| Sign | Value |
|------|-------|
| 🪷 lotus | 1000 |
| 🪢 coil of rope | 100 |
| ∩ heel bone | 10 |
| \| stroke | 1 |
*Add up every sign.*
- id: b2-notebook
title: The expedition notebook
type: note
body: |
*Copied from the entrance corridor yesterday:*
**King Djed-Ka-Ra, crowned in year:** 🪷 🪢🪢🪢🪢🪢🪢🪢🪢🪢 ∩∩ |
lock:
id: lock-kings
prompt: How many years between the two kings?
inputType: code
format: A number
answers: ["426"]
hints:
- Count each sign and multiply by its value.
- Khaf-Ra = 2000 + 300 + 40 + 7 = 2347. Djed-Ka-Ra = 1000 + 900 + 20 + 1 = 1921.
- 2347 − 1921 = 426.
successText: |
**426.** A passage opens onto a long chamber with a floor of carved tiles. Several of the tiles look... loose.
keyName: Cartouche Key
- id: ch3
title: The Floor of Judgement
narrative: |
To cross, you must step tile to tile (forwards, backwards, or sideways, never diagonally) from the
entrance row to the far row. A wrong tile means a long drop.
Each tile has a symbol, and a letter cut into its edge.
clues:
A:
- id: a3-floor
title: The floor (far wall at the top, you're at the bottom)
type: diagram
body: |
```
far row → ○K □D △H ◇M △T
◇E ○S △O ○L □N
□P △R △A ◇F ○B
△H △A ○I □C △X
entrance → △P ◇W □V ○G ◇Y
```
*A plate at the entrance: "Walk only where the living walk. Speak the letters of your path."*
B:
- id: b3-book
title: Book of the Dead, translator's notes
type: table
body: |
| Symbol | Meaning |
|--------|---------|
| △ | **Life** |
| ○ | Death |
| □ | Water |
| ◇ | Sky |
lock:
id: lock-floor
prompt: Speak the letters of the safe path.
inputType: text
format: One word
answers: ["PHARAOH"]
hints:
- Only the △ (life) tiles are safe. Find a connected path of △ from the entrance row to the far row.
- Start at the bottom-left △P. Go up to △H, right to △A, up to △R...
- P-H-A-R-A-O-H.
successText: |
**PHARAOH.** You cross. The far wall slides open onto the burial chamber: a golden sarcophagus
with a sealed lid and a name lock.
keyName: Scarab Key
finale:
type: escape
prompt: The sarcophagus lid will lift only for the name of the one who sleeps inside.
clues:
A:
- id: af-cartouche
title: The royal cartouche on the lid
type: diagram
body: |
## 🌊 🐍 👄 🍞 👄
*Above it, a symbol for "queen".*
B:
- id: bf-royals
title: Royal names (dictionary appendix)
type: document
body: |
Hatshepsut · Khufu · Nefertari · Nefertiti · Ramesses · Tutankhamun
*Use the uniliteral chart from the first door.*
lock:
id: lock-sarcophagus
prompt: Speak her name.
inputType: text
format: The queen's name
answers: ["NEFERTARI"]
hints:
- Read the consonants with the chart.
- "N-F-R-T-R. Careful: Nefertiti would be N-F-R-T-T."
- Nefertari.
successEnding: |
**NEFERTARI.** The lid lifts with a sigh of 3,000-year-old air. Inside, no mummy, but a hidden stair
spiralling up into daylight, and two gold rings, one for each of you.
Your partner is waiting at the top of the stairs with the radio and a flask of tea.
**You escaped!** 🏺🔑
failEnding: |
The torch gutters out. Darkness. (It's a game. Light another torch?)