Estimates were 2-8x longer than actual playthroughs. Base them on recorded best times, rounded up to a multiple of 5 minutes, and drop difficulties to 1-2 keys since no game warrants 3. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
197 lines
7.5 KiB
YAML
197 lines
7.5 KiB
YAML
id: station-echo
|
||
engine: story
|
||
category: escape-room
|
||
title: "Signal Lost: Station Echo"
|
||
tagline: An Antarctic research station. The power's out. The air is running thin.
|
||
estimatedMinutes: 15
|
||
difficulty: 2
|
||
players: { min: 2, max: 2 }
|
||
theme: { primary: "#2b6f8a", accent: "#7fe3ff", background: "#060d12", headingFont: "Playfair Display" }
|
||
roles:
|
||
A:
|
||
name: Comms Officer
|
||
blurb: You're locked in the radio room. Manuals, crew records, the commander's logs.
|
||
B:
|
||
name: Engineer
|
||
blurb: You're in the generator bay. Panels, plaques, sensors, and a blinking warning light.
|
||
intro: |
|
||
**Station Echo**, Antarctica. Winter. Six months of night.
|
||
|
||
A storm knocked out the main power at 02:14. The rest of the crew evacuated on the last shuttle.
|
||
You two missed it. Now you're sealed in separate modules, talking over a crackly intercom.
|
||
|
||
Emergency air: **45 minutes.** Restore the generator, find the leak, and call home.
|
||
|
||
chapters:
|
||
- id: ch1
|
||
title: The Warning Light
|
||
narrative: |
|
||
In the generator bay, a red warning lamp is blinking a pattern. Over and over.
|
||
The station computer is down. That light is trying to tell you something.
|
||
clues:
|
||
A:
|
||
- id: a1-morse
|
||
title: Radio room laminated card
|
||
type: table
|
||
body: |
|
||
| | | | | | |
|
||
|---|---|---|---|---|---|
|
||
| A `.-` | B `-...` | C `-.-.` | D `-..` | E `.` | F `..-.` |
|
||
| G `--.` | H `....` | I `..` | J `.---` | K `-.-` | L `.-..` |
|
||
| M `--` | N `-.` | O `---` | P `.--.` | Q `--.-` | R `.-.` |
|
||
| S `...` | T `-` | U `..-` | V `...-` | W `.--` | X `-..-` |
|
||
| Y `-.--` | Z `--..` | | | | |
|
||
|
||
*Short flash = dot. Long flash = dash. Long dark gap = new letter.*
|
||
B:
|
||
- id: b1-lamp
|
||
title: Generator bay warning lamp
|
||
type: signal
|
||
signal: "...-/./-./-"
|
||
body: |
|
||
A red lamp, pulsing in short and long flashes, then going dark and starting again.
|
||
Describe what you see to the Comms Officer.
|
||
lock:
|
||
id: lock-lamp
|
||
prompt: What is the warning light saying?
|
||
inputType: text
|
||
format: One word
|
||
answers: ["VENT"]
|
||
hints:
|
||
- The Engineer should call out "short" or "long" for each flash, and say when there's a gap.
|
||
- There are four letters. The first is three short flashes and a long one.
|
||
- V · E · N · T.
|
||
successText: |
|
||
**VENT.** The air vents are open to a breached module. Somewhere, your air is leaking out.
|
||
A panel lights up: *SEAL BREACHED MODULE TO CONTINUE.*
|
||
keyName: Signal Key
|
||
|
||
- id: ch2
|
||
title: Find the Breach
|
||
narrative: |
|
||
Five modules. One of them is bleeding air. Seal the wrong one, and you waste the time you don't have.
|
||
clues:
|
||
A:
|
||
- id: a2-readings
|
||
title: Live pressure readings (radio room screen)
|
||
type: table
|
||
body: |
|
||
| Module | Code | Pressure now (kPa) |
|
||
|-----------------|-------|--------------------|
|
||
| Habitat | HAB-1 | 98.1 |
|
||
| Laboratory | LAB-2 | 85.0 |
|
||
| Greenhouse | GRN-3 | 64.0 |
|
||
| Comms | COM-4 | 70.2 |
|
||
| Docking bay | DCK-5 | 110.0 |
|
||
B:
|
||
- id: b2-baseline
|
||
title: Engineering plaque, generator bay
|
||
type: document
|
||
body: |
|
||
**NORMAL OPERATING PRESSURE**
|
||
HAB-1: 101.3 · LAB-2: 101.3 · GRN-3: 95.0 · COM-4: 90.0 · DCK-5: 120.0 (kPa)
|
||
|
||
⚠️ **A module is BREACHED when its pressure has dropped by MORE THAN 30% of normal.**
|
||
lock:
|
||
id: lock-breach
|
||
prompt: Which module is breached? (module code)
|
||
inputType: text
|
||
format: e.g. ABC-1
|
||
answers: ["GRN3", "GREENHOUSE", "GRN"]
|
||
hints:
|
||
- Work out each module's drop as a percentage of its own normal pressure.
|
||
- Comms dropped about 22%. Lab dropped about 16%. One drops by over 30%.
|
||
- "Greenhouse: 95 → 64 is a drop of about 33%."
|
||
successText: |
|
||
Blast doors thunder shut on the **Greenhouse**. The hissing stops.
|
||
The air gauge steadies. Now get the power back on.
|
||
keyName: Seal Key
|
||
|
||
- id: ch3
|
||
title: Generator Restart
|
||
narrative: |
|
||
The generator console wants a restart code. A sticky note is taped to the console.
|
||
clues:
|
||
A:
|
||
- id: a3-roster
|
||
title: Crew roster (radio room)
|
||
type: table
|
||
body: |
|
||
| Crew member | Status at 02:30 |
|
||
|---------------|-----------------|
|
||
| Cmdr Okafor | Evacuated ✈️ |
|
||
| Dr Lindqvist | Evacuated ✈️ |
|
||
| Dr Petersen | Aboard |
|
||
| Sgt Moyo | Aboard |
|
||
| Dr Chen | Evacuated ✈️ |
|
||
| Tech Ruiz | Evacuated ✈️ |
|
||
| **You (Comms)** | Aboard |
|
||
| **You (Engineer)** | Aboard |
|
||
| Cook Dlamini | Aboard |
|
||
B:
|
||
- id: b3-sticky
|
||
title: Sticky note on the console
|
||
type: note
|
||
body: |
|
||
*Restart code = our call-sign number × crew still aboard. Don't forget to count yourselves! — Ruiz*
|
||
- id: b3-callsign
|
||
title: Station plaque
|
||
type: photo
|
||
body: |
|
||
*A brass plaque by the door: **STATION ECHO · CALL SIGN EC-127**.*
|
||
lock:
|
||
id: lock-generator
|
||
prompt: Enter the generator restart code.
|
||
inputType: code
|
||
format: Up to 4 digits
|
||
answers: ["635"]
|
||
hints:
|
||
- You need the call-sign number and the number of people still aboard.
|
||
- Five people are still aboard, including the two of you.
|
||
- 127 × 5 = 635.
|
||
successText: |
|
||
The generator coughs, then roars. Lights flood every module.
|
||
The radio room's long-range transmitter warms up. One more message and you're going home.
|
||
keyName: Power Key
|
||
|
||
finale:
|
||
type: escape
|
||
prompt: The transmitter is receiving a coded beacon from the rescue plane. Reply with the same word to confirm.
|
||
clues:
|
||
A:
|
||
- id: af-beacon
|
||
title: Radio room beacon lamp
|
||
type: signal
|
||
signal: "..../---/--/."
|
||
body: |
|
||
The incoming-signal lamp is flashing a pattern from the rescue plane.
|
||
Describe it to the Engineer.
|
||
B:
|
||
- id: bf-chart
|
||
title: Morse chart taped inside the generator panel
|
||
type: table
|
||
body: |
|
||
| | | | | | |
|
||
|---|---|---|---|---|---|
|
||
| A `.-` | B `-...` | C `-.-.` | D `-..` | E `.` | F `..-.` |
|
||
| G `--.` | H `....` | I `..` | J `.---` | K `-.-` | L `.-..` |
|
||
| M `--` | N `-.` | O `---` | P `.--.` | Q `--.-` | R `.-.` |
|
||
| S `...` | T `-` | U `..-` | V `...-` | W `.--` | X `-..-` |
|
||
| Y `-.--` | Z `--..` | | | | |
|
||
lock:
|
||
id: lock-beacon
|
||
prompt: Transmit the beacon word.
|
||
inputType: text
|
||
format: One word
|
||
answers: ["HOME"]
|
||
hints:
|
||
- Roles have swapped. This time the Comms Officer reads the light.
|
||
- Four letters. The first is four short flashes.
|
||
- H · O · M · E.
|
||
successEnding: |
|
||
**HOME.** The radio crackles: *"Echo, we read you. Wheels down in ten. Put the kettle on."*
|
||
|
||
Through the frost on the window, landing lights cut through the polar night.
|
||
|
||
**You escaped!** 📡🔑
|