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two-keys/GAMES.md
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joshuaandClaude Opus 5.5 0de6617c82 V1.0.0
Two Keys: co-op mystery games for couples. Eight games on four engines (story, defuse, sync, labyrinth), two-device and couch play, mobile-first UI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 22:36:12 +02:00

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GAMES.md: Spoiler Guide (designer reference, NEVER served to clients)

Every lock below needs info from both players. "A has / B has" shows the split.


1. Death at Vineyard Hollow (murder mystery · 60 min · 🔑🔑)

Roles: Inspector (A) / Estate Insider (B)

Ch Lock A has B has Answer
1 Cellar keypad Butler: "year it began, read backwards" Gate plaque: Est. 1874 4781
2 Time of death ME temp 34.5 °C at 23:10, 1 °C/hr Keycard log 20:40
3 Poisoned bottle Lab: red, decanted, cork ends in 7 Cellar book 1998 Cabernet Reserve
4 Diary cipher Ciphertext "ORAN BFJAC OARMJH", "rack-shift" Rack 9 = his heart FIRE SWART FRIDAY (shift −9)
5 Poison source Tox: fresh Digitalis leaves; Vos's tablets sealed Foxglove bed behind Swart's workshop; card in his apron FOXGLOVE

Killer: Pieter Swart · foxglove extract in the 1998 Reserve · to avoid being fired and exposed for label fraud. Red herrings: Dr Vos (digoxin, near the time window), Marcus (heir, in cellar too late), Isabelle (wanted the estate).


2. The Last Set at the Blue Lantern (murder mystery · 50 min · 🔑🔑)

Roles: Detective (A) / Regular (B)

Ch Lock A has B has Answer
1 Drum solo time Setlist with song lengths Set started 23:00; solo = last 2 min of Caravan 23:20
2 No alibi Band walks off during drum solos; Ruby sits out instrumentals Bar/coat-check alibis (Ruby at coat-check 23:21) Sammy
3 Safe Sheet music notes C·A·F·E Piano sticker numbers C1…B7 1643
4 Gun location Search log: piano not searched Max: dead "thunk" on low keys PIANO

Killer: Sammy Keys · Vincent's .38 under the drum solo, hidden in the piano · Vincent stole his songs and was about to sell them.


3. Murder on the Southern Star (murder mystery · 70 min · 🔑🔑🔑)

Roles: Passenger Detective (A) / Railway Inspector (B)

Ch Lock A has B has Answer
1 Master key box Rule: carriage × compartment, 4 digits Plan: Gold Suite = carriage 6, comp 23 0138
2 Real time of death Watch 01:15 Greenwich; local is +2h; needle wound Timetable: Matjiesfontein 03:10–03:20; thump at a platform 03:15
3 Telegram sender Telegram text "Name hidden where every line begins" HUGO (acrostic)
4 Who lied Corridor watched, nobody passed; only Vera owns a fur coat Porter: fur-coat lady off car 6, back on car 4 Vera
5 Motive word "V. = 3·7·8·4·2·8", "ask the line" Numbered stopping list FORGER

Killer: Countess Vera Orlova · hatpin to the base of the skull during the Matjiesfontein stop · Ashby had discovered she was a jewel forger.


4. The Clockmaker's Attic (escape room · 40 min · 🔑) (best "first game")

Roles: Tinkerer (A) / Collector (B)

Lock A has B has Answer
Trunk Robin 3, Owl 7, Fox 9 Sampler: dawn bird, hunter, night bird 397
Music box "Sky-bow top to bottom, skip what the pendulum stole" Painting: red, gold, green, blue; pendulum is green RED GOLD BLUE
Gear drawer Gears 48 → 16 → 24 teeth Turn crank 5 times, count Gear C 10
Door (finale) "Order treasures by year made" Inventory with years FOREVER

5. Signal Lost: Station Echo (escape room · 45 min · 🔑🔑)

Roles: Comms Officer (A) / Engineer (B)

Lock A has B has Answer
Warning light Morse chart Blinking lamp ...-/./-./- VENT
Breach Current pressures Normal pressures + ">30% drop" rule GRN-3 (Greenhouse, ~33% drop)
Generator Crew roster (5 aboard) Call sign EC-127 + "× crew aboard" 635
Beacon (finale, roles swap) Blinking lamp ..../---/--/. Morse chart HOME

6. Tick Tock Together (co-op defuse · 25 min · 🔑🔑)

Technician (A) sees the device, Expert (B) reads the manual. 3 levels = 3 keys. Device is generated server-side and solved by a solver that implements the manual exactly. Fixtures in the YAML are the unit tests.

7. In Sync (couples connection · 20 min · 🔑)

Round 1 match, Round 2 predict about A, Round 3 predict about B. 3/5 matches = key. One replay per round.

8. Labyrinth of Lanterns (co-op navigation · 25 min · 🔑🔑)

Navigator (A) has the map, Explorer (B) sees only their own cell. 3 lanterns, 3 hidden traps.

###########      S start (1,1)       K lanterns (7,3) (9,5) (1,7)
#S..#.....#      E exit  (9,9)       T traps    (4,5) (6,7) (3,9)
#.#.#.###.#
#.#...#K..#      Verified by BFS: every lantern and the exit are
#.#####.#.#      reachable from S without stepping on a trap.
#...T...#K#
###.###.#.#
#K..#.T.#.#
#.###.#.#.#
#..T....#E#
###########