Two Keys: co-op mystery games for couples. Eight games on four engines (story, defuse, sync, labyrinth), two-device and couch play, mobile-first UI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
195 lines
6.6 KiB
YAML
195 lines
6.6 KiB
YAML
id: clockmakers-attic
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engine: story
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category: escape-room
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title: The Clockmaker's Attic
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tagline: Locked in an old clockmaker's attic. Every clock is ticking. So are you.
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estimatedMinutes: 40
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difficulty: 1
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players: { min: 2, max: 2 }
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theme: { primary: "#8a5a2b", accent: "#f2c66d", background: "#17110b", headingFont: "Playfair Display" }
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roles:
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A:
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name: The Tinkerer
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blurb: You're on the workbench side. Clocks, gears, and the old man's letters.
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B:
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name: The Collector
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blurb: You're on the shelves side. Paintings, samplers, and his treasure inventory.
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intro: |
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You bought an old house on a whim. The attic door was painted shut.
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Tonight you finally pry it open, step inside together... and it **slams behind you**.
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Dust. Brass. A hundred clocks, all still ticking. A letter on the workbench:
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> *"Whoever finds my attic, welcome. I've hidden the way out in my favourite things.
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> Work together. Nothing in here opens for one pair of hands. — Old Mr Albrecht"*
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A tall beam of shelves splits the room in half. You can hear each other, but you can't see each other's side.
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chapters:
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- id: ch1
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title: The Three Clocks
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narrative: |
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An old sea trunk sits in the middle of the room. Brass padlock, three dials.
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clues:
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A:
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- id: a1-clocks
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title: Three clocks on the workbench
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type: diagram
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body: |
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```
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🐦 ROBIN clock ..... hour hand on 3
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🦉 OWL clock ....... hour hand on 7
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🦊 FOX clock ....... hour hand on 9
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```
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All three stopped. The trunk lock has three dials, 0–9.
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B:
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- id: b1-sampler
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title: Embroidered sampler on the wall
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type: note
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body: |
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*Stitched in faded thread:*
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**First the bird that sings the dawn,
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then the hunter on the lawn,
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last the bird that rules the night.
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Set them so, and set them right.**
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lock:
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id: lock-trunk
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prompt: Set the trunk's three dials.
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inputType: code
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format: 3 digits
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answers: ["397"]
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hints:
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- The sampler gives you an order. The clocks give you numbers.
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- Dawn bird = robin. Hunter = fox. Night bird = owl.
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- Robin 3, fox 9, owl 7.
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successText: |
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The trunk creaks open. Inside, wrapped in velvet: a **music box** with four coloured buttons,
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and a small brass key.
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keyName: Trunk Key
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- id: ch2
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title: The Music Box
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narrative: |
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The music box is silent. Four buttons on its lid: **red, blue, green, gold**.
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Press them in the right order and it should play.
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clues:
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A:
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- id: a2-musicbox
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title: Engraving under the lid
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type: note
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body: |
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*"Play the colours of the sky-bow, top to bottom.
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All but the one my pendulum stole."*
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B:
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- id: b2-painting
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title: Small oil painting on the shelf
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type: photo
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body: |
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*A painted rainbow over a village. Only four bands, top to bottom:
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**red, gold, green, blue**.*
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- id: b2-pendulum
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title: The grandfather clock on your side
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type: photo
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body: |
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*A tall clock. Its brass pendulum has been painted a deep **green**.
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A label on the case: "Borrowed a colour for my favourite clock. — A."*
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lock:
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id: lock-musicbox
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prompt: Which order do you press the buttons?
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inputType: text
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format: Three colours, in order
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answers: ["REDGOLDBLUE"]
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hints:
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- The "sky-bow" is a rainbow. The Collector can see one.
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- The pendulum stole green. Leave it out.
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- Red, gold, blue.
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successText: |
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The music box plays a tinkling waltz. A drawer pops out of its base.
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Inside: a crank handle and a sketch of the **gear wall**.
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keyName: Music Box Key
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- id: ch3
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title: The Gear Wall
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narrative: |
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On the far wall, three brass gears mesh together. A crank socket sits on the biggest one.
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A drawer below has a number dial.
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clues:
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A:
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- id: a3-gears
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title: The gear wall
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type: diagram
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body: |
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```
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(Gear A: 48 teeth) ⟷ (Gear B: 16 teeth) ⟷ (Gear C: 24 teeth)
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↑ crank
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```
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Each gear meshes with the next. Every tooth that passes on one passes on the other.
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B:
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- id: b3-instructions
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title: Note pinned to the shelf
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type: note
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body: |
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*Turn my crank exactly **5 full turns**.
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The drawer wants to know how many full turns **Gear C** makes.*
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lock:
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id: lock-gears
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prompt: How many turns does Gear C make?
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inputType: code
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format: A number
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answers: ["10"]
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hints:
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- Count teeth. Five turns of Gear A moves 5 × 48 teeth past every gear.
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- Gear B doesn't change the answer. Only the first and last gear matter.
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- 240 teeth ÷ 24 teeth per turn = 10.
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successText: |
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The drawer slides open. Inside: Mr Albrecht's last letter, and his treasure inventory, complete.
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keyName: Gear Key
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finale:
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type: escape
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prompt: The attic door has a seven-letter word lock.
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clues:
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A:
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- id: af-letter
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title: Mr Albrecht's last letter
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type: letter
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body: |
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*My dears,*
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*Line up my seven treasures **in the order I made them**, oldest first.
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Their first letters are the word I'd give the two of you.*
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*— A.*
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B:
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- id: bf-inventory
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title: Treasure inventory (dates engraved on each)
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type: table
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body: |
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| Treasure | Year made |
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|----------------|-----------|
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| Violin | 1922 |
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| Fob watch | 1902 |
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| Rocking horse | 1915 |
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| Egg timer | 1931 |
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| Oil lamp | 1909 |
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| Rug loom | 1938 |
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| Easel | 1920 |
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lock:
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id: lock-door
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prompt: Enter the seven-letter word.
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inputType: text
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format: 7 letters
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answers: ["FOREVER"]
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hints:
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- Sort the treasures by year, oldest to newest.
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- "1902 Fob watch, 1909 Oil lamp, 1915 Rocking horse..."
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- F-O-R-E-V-E-R.
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successEnding: |
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**FOREVER.** The lock clicks. The door swings open onto the stairs.
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On the back of the door, carved into the wood: *"Albrecht & Marta, 1901. Forever."*
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He built the whole attic as a puzzle for his wife. Now it was one for you.
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**You escaped!** 🕰️🔑
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