Game pack 3: 22 new games (19-40), 40 in total. - New engines: dial (Wavelength / Mind Meld), twin (Twin Rooms / Spot the Difference, incl. mirror mode) and blueprint (Describe & Draw, incl. peeks, overlap scoring and a rotated Builder canvas) - Labyrinth: items and doors (Hedge Maze) - Defuse: manualFrom, roles swapping every level behind a Ready card, and duplicate wire modules (Tick Tock: Switch) - Generic time limits for the new engines; sync/defuse successEnding - Library: engine-label chips and filters; Noto Color Emoji font - Validation: Appendix A checks ported, with a per-game summary - Quote comma/colon-split labels in five new YAMLs (wording unchanged) - Tests for all new engines and sanitized payloads of all 22 games - Docs: CLAUDE.md, GAMES.md (pack 3 spoiler guide), How to Play Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
83 lines
3.3 KiB
YAML
83 lines
3.3 KiB
YAML
id: hedge-maze-midnight
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engine: labyrinth
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category: co-op
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title: The Hedge Maze at Midnight
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tagline: An old estate maze, a locked iron gate, and somewhere in the hedges, the key.
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estimatedMinutes: 15
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difficulty: 3
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players: { min: 2, max: 2 }
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theme: { primary: "#2d6a4f", accent: "#ffd166", background: "#06110b", headingFont: "Playfair Display" }
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roles:
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A:
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name: Navigator
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blurb: You have the gardener's plan of the maze from the balcony. You can't see your partner in the dark.
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B:
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name: Explorer
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blurb: You're in the hedges with a candle. You see the ground beneath you and nothing else.
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intro: |
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Midsummer at Ravenscourt House. Tradition says couples who light all three **garden lanterns** in the
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hedge maze before the clock strikes one will be lucky for a year.
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The heart of the maze is behind an **iron gate**, and the gate is locked. Its key was dropped somewhere
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in the hedges a century ago. **Four** stretches of the path hide old gardener's traps.
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New: **items**. The Explorer picks up an item by stepping on it. The gate only opens for the Explorer carrying its key.
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# Grid legend: # hedge · . path · S start · E exit (needs all lanterns) · K lantern · T trap
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grid:
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- "###############"
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- "#S....#K.T.T..#"
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- "#.#.#.#.#####.#"
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- "#...#.#..T#...#"
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- "#.#.#.##.##.#.#"
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- "#.#T..#.....#.#"
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- "#.#####.#####.#"
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- "#.#.....#...#.#"
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- "#K###K###.#.#.#"
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- "#.....#......E#"
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- "###############"
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lanternsRequired: 3
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# NEW: items and doors. Items are picked up automatically on entry (kept after traps).
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# A door cell is impassable until the Explorer carries the item named in `needs`.
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items:
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- { x: 5, y: 9, id: gate-key, name: "Iron Gate Key", explorerText: "Something glints in the grass: a heavy iron key!" }
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doors:
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- { x: 5, y: 7, needs: gate-key, name: "Iron Gate", lockedText: "A locked iron gate. You need its key.", openText: "The key turns. The gate creaks open." }
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glyphs:
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- { x: 1, y: 1, glyph: fountain, label: "⛲ A stone fountain (the entrance)" }
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- { x: 3, y: 3, glyph: rabbit, label: "🐇 A stone rabbit" }
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- { x: 5, y: 4, glyph: sundial, label: "🕰 A mossy sundial" }
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- { x: 1, y: 6, glyph: bench, label: "🪑 A wooden bench" }
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- { x: 3, y: 9, glyph: owl, label: "🦉 An owl watching from the hedge" }
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- { x: 7, y: 5, glyph: urn, label: "🏺 A cracked urn" }
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- { x: 10, y: 7, glyph: rose, label: "🌹 A climbing rose" }
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- { x: 13, y: 4, glyph: statue, label: "🗿 A statue with no face" }
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- { x: 9, y: 9, glyph: frog, label: "🐸 A frog on a stepping stone" }
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- { x: 12, y: 3, glyph: bell, label: "🔔 A tiny bell on a ribbon" }
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lanterns:
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- { x: 1, y: 8, name: Lantern of the Bench }
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- { x: 5, y: 8, name: Lantern of the Gate }
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- { x: 7, y: 1, name: Lantern of the High Hedge }
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explorerView:
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flavour:
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blank: "Clipped grass and the smell of roses."
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trap: "The ground drops into a ha-ha ditch! You climb out, muddy, back at the fountain."
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lantern: "You light a paper lantern. It glows gold. ({name})"
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exitLocked: "The maze's heart: a pavilion with three empty lantern hooks."
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exitOpen: "Three lanterns glow. Somewhere, a clock strikes one, and fireworks go up over the house."
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navigatorView:
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showMoveCount: true
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scoring:
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trapPenaltySeconds: 60
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parMoves: 70
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successEnding: |
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Three lanterns, one gate, zero arguments (mostly). A year of luck, guaranteed. 🏮🔑
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