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two-keys/content/games/twin-sunday-morning.yaml
T
joshuaandClaude Opus 5.5 52745935ee V1.3.0
Game pack 3: 22 new games (19-40), 40 in total.

- New engines: dial (Wavelength / Mind Meld), twin (Twin Rooms /
  Spot the Difference, incl. mirror mode) and blueprint (Describe &
  Draw, incl. peeks, overlap scoring and a rotated Builder canvas)
- Labyrinth: items and doors (Hedge Maze)
- Defuse: manualFrom, roles swapping every level behind a Ready card,
  and duplicate wire modules (Tick Tock: Switch)
- Generic time limits for the new engines; sync/defuse successEnding
- Library: engine-label chips and filters; Noto Color Emoji font
- Validation: Appendix A checks ported, with a per-game summary
- Quote comma/colon-split labels in five new YAMLs (wording unchanged)
- Tests for all new engines and sanitized payloads of all 22 games
- Docs: CLAUDE.md, GAMES.md (pack 3 spoiler guide), How to Play

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 10:21:24 +02:00

85 lines
2.9 KiB
YAML

id: twin-sunday-morning
engine: twin
category: co-op
title: "Twin Rooms: Sunday Morning"
tagline: Two cosy rooms. Almost identical. Find what's different without peeking at each other's screen.
estimatedMinutes: 10
difficulty: 1
players: { min: 2, max: 2 }
theme: { primary: "#e76f51", accent: "#f4a261", background: "#14100d", headingFont: "Playfair Display" }
roles:
A:
name: Partner A
blurb: You see one version of each room.
B:
name: Partner B
blurb: You see the other version. Same room... mostly.
intro: |
You each wake up in the same house, on the same lazy Sunday. Except it isn't quite the same.
**Describe what you see, square by square.** When you think you've found a difference,
you **both tap that same square** within 15 seconds to claim it.
Find every difference in a room to earn its key.
Tapping the same square when it **isn't** a difference costs you 15 seconds. No screen-peeking!
twin:
claimWindowSeconds: 15
wrongClaimPenaltySeconds: 15
mirrorB: false
showCoordinates: true # row letters + column numbers around the grid, to help you describe squares
scenes:
- id: kitchen
title: "Breakfast Kitchen"
timeSeconds: 180
keyName: Pancake Key
differences: 4
grid: # shown to A (and to B with changes applied)
- "☕ 🍞 🍊 🍊 🍌 ☕"
- "🍓 🥄 🥄 🍊 🧈 🥄"
- "🍊 🍽 🍯 🥄 🍯 🍓"
- "🍳 🥄 ☕ ☕ 🥛 ☕"
- "🍯 🍳 🍌 🍯 🍌 🍞"
changes: # SERVER ONLY: B's version differs at these cells
- { x: 0, y: 1, to: "🍒" }
- { x: 2, y: 1, to: "🍴" }
- { x: 5, y: 1, to: "🍴" }
- { x: 0, y: 2, to: "🍋" }
- id: garden
title: "The Back Garden"
timeSeconds: 180
keyName: Garden Key
differences: 4
grid: # shown to A (and to B with changes applied)
- "🪴 🐌 🐞 🌼 🪨 🌳"
- "🐞 🪴 🌳 🌼 🌼 🌷"
- "🌷 🍄 🐝 🪨 🐞 🐞"
- "🐦 🌷 🌻 🐞 🪴 🪴"
- "🍄 🐌 🌳 🐌 🐦 🌼"
changes: # SERVER ONLY: B's version differs at these cells
- { x: 3, y: 0, to: "🌸" }
- { x: 1, y: 2, to: "🌰" }
- { x: 3, y: 2, to: "🧱" }
- { x: 3, y: 4, to: "🐢" }
- id: bedroom
title: "Lazy Bedroom"
timeSeconds: 180
keyName: Pillow Key
differences: 4
grid: # shown to A (and to B with changes applied)
- "🧦 🖼 📱 🎧 🧦 🪟"
- "🎧 🖼 📱 🧦 🧦 🛏"
- "🖼 🕯 📚 🛏 ⏰ 🧦"
- "🪴 🧸 ⏰ 🖼 🎧 📱"
- "📚 📱 🕯 🧸 🪴 ⏰"
changes: # SERVER ONLY: B's version differs at these cells
- { x: 2, y: 2, to: "📖" }
- { x: 3, y: 2, to: "🛋" }
- { x: 3, y: 3, to: "🪞" }
- { x: 4, y: 3, to: "📻" }
successEnding: |
Every difference found. You blink, and you're both back on the same side of the screen, looking at each other.
**Same wavelength. Same room.** 🪞🔑