Game pack 3: 22 new games (19-40), 40 in total. - New engines: dial (Wavelength / Mind Meld), twin (Twin Rooms / Spot the Difference, incl. mirror mode) and blueprint (Describe & Draw, incl. peeks, overlap scoring and a rotated Builder canvas) - Labyrinth: items and doors (Hedge Maze) - Defuse: manualFrom, roles swapping every level behind a Ready card, and duplicate wire modules (Tick Tock: Switch) - Generic time limits for the new engines; sync/defuse successEnding - Library: engine-label chips and filters; Noto Color Emoji font - Validation: Appendix A checks ported, with a per-game summary - Quote comma/colon-split labels in five new YAMLs (wording unchanged) - Tests for all new engines and sanitized payloads of all 22 games - Docs: CLAUDE.md, GAMES.md (pack 3 spoiler guide), How to Play Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
19 lines
339 B
JSON
19 lines
339 B
JSON
{
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"name": "@two-keys/shared",
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"version": "1.3.0",
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"private": true,
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"type": "module",
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"main": "./src/index.ts",
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"types": "./src/index.ts",
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"exports": {
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".": "./src/index.ts"
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},
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"scripts": {
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"build": "tsc --noEmit -p tsconfig.json",
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"test": "vitest run"
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},
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"devDependencies": {
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"vitest": "^2.1.0"
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}
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}
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