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two-keys/package.json
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joshuaandClaude Opus 5.5 bbe44e84c4 V1.1.0
Add ten new games (18 in total) and the engine features they need.

Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition,
The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job.
Games can now set their own hint penalty and a hard time limit, shown as a
countdown; running out ends the game with the fail ending.

Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its
own solver. Adds indicator lights, per-level strike limits, and the
Passwords, Morse Light and Say It Back modules.

Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds,
and a per-round bar for the key.

Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a
relative (no compass) Explorer, a mirrored Navigator map, and mazes with a
lantern count other than three. Validation now rejects a maze where a gate
can leave the Explorer stuck.

Difficulty runs from 1 to 5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:34:11 +02:00

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JSON

{
"name": "two-keys",
"private": true,
"version": "1.1.0",
"description": "Co-op mystery games for couples",
"workspaces": [
"shared",
"server",
"client"
],
"engines": {
"node": ">=20"
},
"scripts": {
"dev": "npm run validate-content && concurrently -n server,client \"npm -w server run dev\" \"npm -w client run dev\"",
"build": "npm -w shared run build && npm -w client run build && npm -w server run build",
"start": "npm run validate-content && node server/dist/index.js",
"test": "npm -w shared test && npm -w server test",
"validate-content": "tsx server/src/scripts/validate-content.ts"
},
"devDependencies": {
"concurrently": "^9.0.0",
"tsx": "^4.19.0",
"typescript": "^5.6.0"
}
}