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two-keys/server/package.json
T
joshuaandClaude Opus 5.5 bbe44e84c4 V1.1.0
Add ten new games (18 in total) and the engine features they need.

Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition,
The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job.
Games can now set their own hint penalty and a hard time limit, shown as a
countdown; running out ends the game with the fail ending.

Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its
own solver. Adds indicator lights, per-level strike limits, and the
Passwords, Morse Light and Say It Back modules.

Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds,
and a per-round bar for the key.

Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a
relative (no compass) Explorer, a mirrored Navigator map, and mazes with a
lantern count other than three. Validation now rejects a maze where a gate
can leave the Explorer stuck.

Difficulty runs from 1 to 5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:34:11 +02:00

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JSON

{
"name": "@two-keys/server",
"version": "1.1.0",
"private": true,
"type": "module",
"scripts": {
"dev": "tsx watch src/index.ts",
"build": "tsc --noEmit -p tsconfig.json && esbuild src/index.ts --bundle --platform=node --format=esm --target=node20 --packages=external --alias:@two-keys/shared=../shared/src/index.ts --outfile=dist/index.js",
"start": "node dist/index.js",
"test": "vitest run"
},
"dependencies": {
"@two-keys/shared": "*",
"express": "^4.21.0",
"js-yaml": "^4.1.0",
"socket.io": "^4.8.0",
"zod": "^3.23.8"
},
"devDependencies": {
"@types/express": "^4.17.21",
"@types/js-yaml": "^4.0.9",
"@types/node": "^20.16.0",
"esbuild": "^0.24.0",
"socket.io-client": "^4.8.0",
"vitest": "^2.1.0"
}
}