Add ten new games (18 in total) and the engine features they need. Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition, The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job. Games can now set their own hint penalty and a hard time limit, shown as a countdown; running out ends the game with the fail ending. Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its own solver. Adds indicator lights, per-level strike limits, and the Passwords, Morse Light and Say It Back modules. Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds, and a per-round bar for the key. Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a relative (no compass) Explorer, a mirrored Navigator map, and mazes with a lantern count other than three. Validation now rejects a maze where a gate can leave the Explorer stuck. Difficulty runs from 1 to 5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
19 lines
339 B
JSON
19 lines
339 B
JSON
{
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"name": "@two-keys/shared",
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"version": "1.1.0",
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"private": true,
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"type": "module",
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"main": "./src/index.ts",
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"types": "./src/index.ts",
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"exports": {
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".": "./src/index.ts"
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},
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"scripts": {
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"build": "tsc --noEmit -p tsconfig.json",
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"test": "vitest run"
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},
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"devDependencies": {
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"vitest": "^2.1.0"
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}
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}
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