- A character at 0 HP is Dying, Stable or Dead. The tallies live on the character, so the sheet and the encounter card always agree. - Death saves are typed in as the d20 showed: 10 or more succeeds, less fails, a 1 fails twice, a 20 puts the character back up at 1 HP. Three successes make them stable; three failures kill. - Damage taken at 0 HP is a failed save and ends stable. A blow that leaves as much as max HP still to take after reaching 0 kills outright. - Healing from 0 clears the tallies. The dead cannot be healed; the DM revives them at 1 HP. - A player rolls and stabilises for their own character; the DM for anyone, and only the DM sets tallies by hand or revives. - The party overview, campaign list and quick stats show the state. - All packages at version 1.5.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
997 B
JSON
38 lines
997 B
JSON
{
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"name": "backend",
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"version": "1.5.0",
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"private": true,
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"type": "commonjs",
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"main": "src/index.js",
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"prisma": {
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"seed": "node prisma/seed.js"
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},
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"scripts": {
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"dev": "node --watch src/index.js",
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"start": "node src/index.js",
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"test": "node --experimental-vm-modules node_modules/.bin/jest",
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"docs:lists": "node scripts/generate-doc-lists.js",
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"prisma:migrate": "prisma migrate dev",
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"prisma:generate": "prisma generate",
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"prisma:seed": "prisma db seed",
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"deploy": "prisma migrate deploy && prisma generate",
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"seed:hollowcrown": "node prisma/seed-hollowcrown.js",
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"prisma:studio": "prisma studio"
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},
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"dependencies": {
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"@prisma/client": "^5.20.0",
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"bcrypt": "^5.1.1",
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"cors": "^2.8.5",
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"dotenv": "^16.4.5",
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"express": "^4.21.0",
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"jsonwebtoken": "^9.0.2",
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"socket.io": "^4.8.0",
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"zod": "^3.23.8"
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},
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"devDependencies": {
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"jest": "^29.7.0",
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"prisma": "^5.20.0",
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"supertest": "^7.0.0"
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}
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}
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