Make game time estimates and difficulties realistic

Estimates were 2-8x longer than actual playthroughs. Base them on
recorded best times, rounded up to a multiple of 5 minutes, and drop
difficulties to 1-2 keys since no game warrants 3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-13 21:41:41 +02:00
co-authored by Claude Opus 5.5
parent d1a9c7d0f7
commit 62245ca67a
9 changed files with 20 additions and 20 deletions
+8 -8
View File
@@ -4,7 +4,7 @@ Every lock below needs info from **both** players. "A has / B has" shows the spl
---
## 1. Death at Vineyard Hollow (murder mystery · 60 min · 🔑🔑)
## 1. Death at Vineyard Hollow (murder mystery · 20 min · 🔑🔑)
Roles: **Inspector** (A) / **Estate Insider** (B)
| Ch | Lock | A has | B has | Answer |
@@ -20,7 +20,7 @@ Roles: **Inspector** (A) / **Estate Insider** (B)
---
## 2. The Last Set at the Blue Lantern (murder mystery · 50 min · 🔑🔑)
## 2. The Last Set at the Blue Lantern (murder mystery · 10 min · 🔑)
Roles: **Detective** (A) / **Regular** (B)
| Ch | Lock | A has | B has | Answer |
@@ -34,7 +34,7 @@ Roles: **Detective** (A) / **Regular** (B)
---
## 3. Murder on the Southern Star (murder mystery · 70 min · 🔑🔑🔑)
## 3. Murder on the Southern Star (murder mystery · 25 min · 🔑🔑)
Roles: **Passenger Detective** (A) / **Railway Inspector** (B)
| Ch | Lock | A has | B has | Answer |
@@ -49,7 +49,7 @@ Roles: **Passenger Detective** (A) / **Railway Inspector** (B)
---
## 4. The Clockmaker's Attic (escape room · 40 min · 🔑) (best "first game")
## 4. The Clockmaker's Attic (escape room · 15 min · 🔑) (best "first game")
Roles: **Tinkerer** (A) / **Collector** (B)
| Lock | A has | B has | Answer |
@@ -61,7 +61,7 @@ Roles: **Tinkerer** (A) / **Collector** (B)
---
## 5. Signal Lost: Station Echo (escape room · 45 min · 🔑🔑)
## 5. Signal Lost: Station Echo (escape room · 15 min · 🔑🔑)
Roles: **Comms Officer** (A) / **Engineer** (B)
| Lock | A has | B has | Answer |
@@ -73,14 +73,14 @@ Roles: **Comms Officer** (A) / **Engineer** (B)
---
## 6. Tick Tock Together (co-op defuse · 25 min · 🔑🔑)
## 6. Tick Tock Together (co-op defuse · 10 min · 🔑)
Technician (A) sees the device, Expert (B) reads the manual. 3 levels = 3 keys.
Device is generated server-side and solved by a solver that implements the manual exactly. Fixtures in the YAML are the unit tests.
## 7. In Sync (couples connection · 20 min · 🔑)
## 7. In Sync (couples connection · 15 min · 🔑)
Round 1 match, Round 2 predict about A, Round 3 predict about B. 3/5 matches = key. One replay per round.
## 8. Labyrinth of Lanterns (co-op navigation · 25 min · 🔑🔑)
## 8. Labyrinth of Lanterns (co-op navigation · 10 min · 🔑)
Navigator (A) has the map, Explorer (B) sees only their own cell. 3 lanterns, 3 hidden traps.
```