Game pack 3: 22 new games (19-40), 40 in total. - New engines: dial (Wavelength / Mind Meld), twin (Twin Rooms / Spot the Difference, incl. mirror mode) and blueprint (Describe & Draw, incl. peeks, overlap scoring and a rotated Builder canvas) - Labyrinth: items and doors (Hedge Maze) - Defuse: manualFrom, roles swapping every level behind a Ready card, and duplicate wire modules (Tick Tock: Switch) - Generic time limits for the new engines; sync/defuse successEnding - Library: engine-label chips and filters; Noto Color Emoji font - Validation: Appendix A checks ported, with a per-game summary - Quote comma/colon-split labels in five new YAMLs (wording unchanged) - Tests for all new engines and sanitized payloads of all 22 games - Docs: CLAUDE.md, GAMES.md (pack 3 spoiler guide), How to Play Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 KiB
GAMES.md: Spoiler Guide (designer reference, NEVER served to clients)
Every lock below needs info from both players. "A has / B has" shows the split.
1. Death at Vineyard Hollow (murder mystery · 20 min · 🔑🔑)
Roles: Inspector (A) / Estate Insider (B)
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Cellar keypad | Butler: "year it began, read backwards" | Gate plaque: Est. 1874 | 4781 |
| 2 | Time of death | ME temp 34.5 °C at 23:10, 1 °C/hr | Keycard log | 20:40 |
| 3 | Poisoned bottle | Lab: red, decanted, cork ends in 7 | Cellar book | 1998 Cabernet Reserve |
| 4 | Diary cipher | Ciphertext "ORAN BFJAC OARMJH", "rack-shift" | Rack 9 = his heart | FIRE SWART FRIDAY (shift −9) |
| 5 | Poison source | Tox: fresh Digitalis leaves; Vos's tablets sealed | Foxglove bed behind Swart's workshop; card in his apron | FOXGLOVE |
Killer: Pieter Swart · foxglove extract in the 1998 Reserve · to avoid being fired and exposed for label fraud. Red herrings: Dr Vos (digoxin, near the time window), Marcus (heir, in cellar too late), Isabelle (wanted the estate).
2. The Last Set at the Blue Lantern (murder mystery · 10 min · 🔑)
Roles: Detective (A) / Regular (B)
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Drum solo time | Setlist with song lengths | Set started 23:00; solo = last 2 min of Caravan | 23:20 |
| 2 | No alibi | Band walks off during drum solos; Ruby sits out instrumentals | Bar/coat-check alibis (Ruby at coat-check 23:21) | Sammy |
| 3 | Safe | Sheet music notes C·A·F·E | Piano sticker numbers C1…B7 | 1643 |
| 4 | Gun location | Search log: piano not searched | Max: dead "thunk" on low keys | PIANO |
Killer: Sammy Keys · Vincent's .38 under the drum solo, hidden in the piano · Vincent stole his songs and was about to sell them.
3. Murder on the Southern Star (murder mystery · 25 min · 🔑🔑)
Roles: Passenger Detective (A) / Railway Inspector (B)
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Master key box | Rule: carriage × compartment, 4 digits | Plan: Gold Suite = carriage 6, comp 23 | 0138 |
| 2 | Real time of death | Watch 01:15 Greenwich; local is +2h; needle wound | Timetable: Matjiesfontein 03:10–03:20; thump at a platform | 03:15 |
| 3 | Telegram sender | Telegram text | "Name hidden where every line begins" | HUGO (acrostic) |
| 4 | Who lied | Corridor watched, nobody passed; only Vera owns a fur coat | Porter: fur-coat lady off car 6, back on car 4 | Vera |
| 5 | Motive word | "V. = 3·7·8·4·2·8", "ask the line" | Numbered stopping list | FORGER |
Killer: Countess Vera Orlova · hatpin to the base of the skull during the Matjiesfontein stop · Ashby had discovered she was a jewel forger.
4. The Clockmaker's Attic (escape room · 15 min · 🔑) (best "first game")
Roles: Tinkerer (A) / Collector (B)
| Lock | A has | B has | Answer |
|---|---|---|---|
| Trunk | Robin 3, Owl 7, Fox 9 | Sampler: dawn bird, hunter, night bird | 397 |
| Music box | "Sky-bow top to bottom, skip what the pendulum stole" | Painting: red, gold, green, blue; pendulum is green | RED GOLD BLUE |
| Gear drawer | Gears 48 → 16 → 24 teeth | Turn crank 5 times, count Gear C | 10 |
| Door (finale) | "Order treasures by year made" | Inventory with years | FOREVER |
5. Signal Lost: Station Echo (escape room · 15 min · 🔑🔑)
Roles: Comms Officer (A) / Engineer (B)
| Lock | A has | B has | Answer |
|---|---|---|---|
| Warning light | Morse chart | Blinking lamp ...-/./-./- |
VENT |
| Breach | Current pressures | Normal pressures + ">30% drop" rule | GRN-3 (Greenhouse, ~33% drop) |
| Generator | Crew roster (5 aboard) | Call sign EC-127 + "× crew aboard" | 635 |
| Beacon (finale, roles swap) | Blinking lamp ..../---/--/. |
Morse chart | HOME |
6. Tick Tock Together (co-op defuse · 10 min · 🔑)
Technician (A) sees the device, Expert (B) reads the manual. 3 levels = 3 keys. Device is generated server-side and solved by a solver that implements the manual exactly. Fixtures in the YAML are the unit tests.
7. In Sync (couples connection · 15 min · 🔑)
Round 1 match, Round 2 predict about A, Round 3 predict about B. 3/5 matches = key. One replay per round.
8. Labyrinth of Lanterns (co-op navigation · 10 min · 🔑)
Navigator (A) has the map, Explorer (B) sees only their own cell. 3 lanterns, 3 hidden traps.
########### S start (1,1) K lanterns (7,3) (9,5) (1,7)
#S..#.....# E exit (9,9) T traps (4,5) (6,7) (3,9)
#.#.#.###.#
#.#...#K..# Verified by BFS: every lantern and the exit are
#.#####.#.# reachable from S without stepping on a trap.
#...T...#K#
###.###.#.#
#K..#.T.#.#
#.###.#.#.#
#..T....#E#
###########
Difficulty: 1 Easy · 2 Medium · 3 Hard · 4 Expert · 5 Nightmare ☠️ In the harder murder mysteries, locks only give facts. The killer is never handed to you; the accusation needs facts from several chapters.
9. Dead Air (murder mystery · 30 min · 🔑🔑🔑)
Roles: Detective (A) / Night Intern (B). Hint penalty 3:00.
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Last song | Track lengths | Run sheet (23:00 start, 2:00 intro, 1:30 talk) + alarm 23:31:35 (15 s rule) | GHOST SIGNAL (23:25:00–23:31:20) |
| 2 | Honey last safe | Lab: OKAYEST DJ mug negative, ON AIR mug + honey positive; meeting minutes | Kitchen camera log (offline 23:09–23:21); generator test booked by M. Venter | 23:06 |
| 3 | Studio door card | Card register (decimal); Kyle lost card at 22:30 meeting with Marisa | Door log in hex (0x1A1 at 23:12) | Kyle's card (0x1A1 = 417) |
| 4 | Stencil message | 6×6 letter grid | Card with cut-out windows | SALE IS FORGED |
Killer: Marisa Venter. Booked the generator test to kill the camera, left the meeting 23:11–23:17, used Kyle's stolen card at 23:12 to take the EpiPen, put peanut oil in the honey. Motive: Rex would reveal on air she forged his signature to sell the station. Red herrings: Zanele (served the fatal tea), Kyle (his card), Tumi (engineer), Owen (superfan, stuck in reception).
10. The Masquerade at Montague House (murder mystery · 40 min · 🔑🔑🔑🔑)
Roles: Inspector (A) / Lady's Maid (B). Hint penalty 3:00. 1 accusation attempt, 4 questions.
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Who arrived as Raven | Logic clues 1–4 | Logic clues 5–8 | Odette (verified unique: Agatha Stag/crimson, Rupert Fox/green, Ivy Swan/black, Silas Lion/silver, Odette Raven/gold) |
| 2 | Who the footman saw | Footman: Raven + black cloak | Cloakroom: Raven ↔ Swan swapped at 23:00, cloaks kept | Ivy |
| 3 | Dagger pot | Gardener: primes not watered | Disturbed pots 4, 9, 11, 15; spotless gloves | 11 |
| 4 | Julian's confession | Polybius numbers + method | Motto FORTUNE FAVOURS THE BOLD; Marsh family gossip | MARSH WAS INNOCENT |
Killer: Ivy Marsh · wearing Odette's Raven mask · armoury dagger, buried in cactus pot 11 · Julian framed her father and took Montague House.
11. The Kalahari Expedition (murder mystery · 60 min · ☠️ Nightmare)
Roles: Magistrate (A) / Camp Clerk (B). Hint penalty 4:00. 75-minute time limit. 1 attempt, 4 questions.
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Lantern time | Star-trail photo: lantern at 60°–75° of arc | Shutter opened 22:00, sky turns 15°/hr; Clara alibis Reyes 22:00–04:00 | 02:00 |
| 2 | Boot size | Print 31.5 cm, chevron, sand adds ~1 cm | Size card + boot inventory | 11 (Reyes & Dunmore have size 11 chevron) |
| 3 | Watchman at 02:00 | Rota rules; Samuel's fake snakebite (4 cm marks, sedative) | Watchkeepers + Night 1 = Reyes; murder on Night 3 | Pienaar → figure went to north row (Dunmore, Kessler, Reyes) |
| 4 | Samuel's note | Vigenère ciphertext + method | Key word KOFFIE; tobacco list (pipe: Reyes, Dunmore) | HE SMELLED OF PIPE SMOKE |
| 5 | Diamond source | Gem report: sample K-3, never water-worn | Reference samples; prospectus "found by F. Dunmore" | KIMBERLEY |
| 6 | Telegram | Book-cipher numbers | Expedition handbook | SALTED |
Elimination: size 11 chevron → Reyes, Dunmore · Reyes alibied by Clara · pipe smoke → Dunmore. Killer: Felix Dunmore · struck Marlowe at the dig at 02:00 and put him in the pit · drugged Samuel and faked a snakebite · the diamond find was salted with Kimberley stones.
12. The Alchemist's Vault (escape room · 25 min · 🔑🔑🔑)
Roles: Apprentice (A) / Scribe (B).
| Lock | A has | B has | Answer |
|---|---|---|---|
| Cabinet | Flasks: numbers + flame colours | Element table + rainbow order | GENIUS (Ge N I U S) |
| Stone dial | Two balanced scales | Silver = 5, gold = 3 × silver | 25 |
| Dotted plaque | Braille ⠍⠑⠗⠉⠥⠗⠽ | Braille card; Mercury = Hg | 80 |
| Vault (finale) | ☉ ☽ ♂ ♄ | Symbol → metal chart (+ element table from ch1) | 234 (79 + 47 + 26 + 82) |
13. Submerged: Deep Lab Nereid (escape room · 35 min · 🔑🔑🔑🔑)
Roles: Pilot (A) / Diver (B). 40-minute time limit shown as a rising water gauge.
| Lock | A has | B has | Answer |
|---|---|---|---|
| Hatch valves | Lights L1 L2 L3 L5 on | Valve → light wiring | 145 (unique solution) |
| Breathing gas | 210 L at 21% | Tank X 36%, Y 15% | 60 |
| Pod location | Sonar legs 300 m E, 200 m S | Chart, lab at E5, 100 m squares | H7 |
| Launch (finale) | Multi-tap code 555·4·3·66·55·9·222 | Rewired intercom keypad | SURFACE |
14. The Kestrel Bank Job (escape room · 50 min · ☠️ Nightmare)
Roles: Inside Man (A) / The Wheel (B). Hint penalty 4:00. 55-minute limit.
| Lock | A has | B has | Answer |
|---|---|---|---|
| Staff door | Worn keys 0, 2, 6 (0 most worn) | Codes are DDMM family dates; social posts | 2006 (Mia, 20 June) |
| Laser hall | Mask bit values per column | Row masks 21, 12, 25, 17, 8 | Column 4 |
| Guards | Guards 1 & 2 timings | Guard 3 timing; need 4 clear minutes | 22:33 |
| Vault dial | Sons' ages in Roman numerals | Atbash note "MY SONS AGES, ELDEST FIRST" | 19-12-07 |
| Box | SQL query + CLIENTS | BOXES table | 317 |
| Getaway (finale) | Rail-fence text | Building has 3 floors (= 3 rails) | OLD PIER |
15. Tick Tock: Overtime (co-op defuse · 20 min · 🔑🔑🔑🔑)
4 levels = 4 keys. New: 3–6 wires, indicators (LUV, HUG, BAE, XOX, DTE), passwords, morse, simon. Level 4 runs all six modules with only 2 strikes.
Rules are the GAMES-NEW.md Appendix A solver, ported to server/src/engines/defuse.ts (ruleset: overtime); all 40 fixtures in the YAML pass as unit tests.
16. In Sync: Deep Cuts (couples connection · 25 min · 🔑🔑🔑)
Telepathy (type the same word, 3/5) · Spotlight A (4/5) · Spotlight B (4/5) · Ranking (top AND bottom must match, 3/5). 4 keys.
17. The Drowned Catacombs (co-op navigation · 20 min · 🔑🔑🔑)
13×13, 5 traps, 3 lanterns, 3 one-way flood gates, sparse carvings.
############# S (1,1) E (11,11)
#S..#.......# K (3,11) (7,3) (11,5)
###.#.###.#.# T (2,3) (4,5) (4,7) (10,5) (10,11)
#.T...#K#...# One-way: (5,9)→E (5,11)→N (7,8)→N
#.#.#.#.#.###
#.#.T.#...TK# Verified: all lanterns + exit reachable without traps,
#.##.##.....# respecting gates, and no softlocks.
#.#.T...#.#.#
#.#.###.#.#.#
#.......#.#.#
#.###.#.#.#.#
#..K#.....TE#
#############
18. The Mirror Maze (co-op navigation · 30 min · ☠️ Nightmare)
15×15, 7 traps, 4 lanterns, Explorer has relative controls only, Navigator's map is mirrored left-right, two glyphs appear twice (☾ and ✦).
############### True layout (Navigator sees each row reversed)
#S..#.........# S (1,1) facing east E (13,13)
###.#.#.#####.# K (1,3) (1,13) (3,9) (13,9)
#K#.....#...#.# T (2,13) (3,5) (5,6) (5,7) (9,5) (13,6) (13,10)
#.####.##.#.#.#
#..T.....T....#
#.###T#.###..T#
#...#T#.#.....#
#.#.#.#.#.###.#
#..K#.#.....#K#
#.#.#.#.###.#T#
#.#.........#.#
#.#.#.#.###.#.#
#KT...#......E#
###############
Pack 3: games 19–40
Every lock below needs info from both players. "A has / B has" shows the split.
19. The Treehouse (escape room · 15 min · 🔑)
Roles: Up the Tree (A) / Down Below (B).
| Lock | A has | B has | Answer |
|---|---|---|---|
| Lockbox | Comics #4 red, #9 blue, #2 green | "Rainbow order" | 429 |
| Password | Charter order: Sam, Ava, Jo, Ben | Pets: Peanut, Ace, Luna, Socks | PALS |
| Treasure | Garden grid (rock at B1) | Map: 3 squares east of the rock | BIRDBATH |
| Trapdoor (finale) | "Year we built it, +1 every digit" | Trunk: BUILT 2009 | 3110 |
23. Death at the Braai (murder mystery · 20 min · 🔑🔑)
Roles: Detective (A) / Neighbour (B).
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Collapse time | Meat on when coals ready, 20 min | Fire lit 17:10, coals 45 min | 18:15 |
| 2 | Who turned the meat | Someone in the Bulls apron at ~18:00 | Thandi borrowed the Bulls apron at 17:50 | Thandi |
| 3 | Skewer plant | Lab: oleandrin, from the skewer stick | Oleander hedge, branches cut | OLEANDER |
| 4 | Gerrit's note | A=1 number note | "A=1, B=2" + Thandi does the books | AUDIT MONDAY THE TILL IS SHORT |
Killer: Thandi Mokoena · sosatie on an oleander stick swapped onto Gerrit's side · to stop the audit exposing her theft from the butchery.
27. Curtain Call (murder mystery · 30 min · 🔑🔑🔑)
Roles: Critic (A) / Stage Manager (B). Hint penalty 3:00.
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Weapon source | Forensic: 21 cm steel, crown-over-B, dusty | Inventory | FOYER (1952 display dagger) |
| 2 | Who handled it | Witness: grey gown on audience's RIGHT | Prompt book: Margot (Vivienne) DSL, Ros (Mia) DSR | Vivienne |
| 3 | Speech card | DJR OD PIY GTOFSU |
Typed one key too far right + keyboard | SHE IS OUT FRIDAY |
| 4 | Key sign-out | Room 1 took the display key 19:40–19:55 | Room list; Owen says hairpin opens it | Owen (red herring; Margot's hairpin missing) |
Killer: Vivienne Shaw · hairpin opened the foyer case, swapped the 1952 dagger for the prop in the banquet scene · Desmond was firing her at the curtain call.
28. The Magician's Dressing Room (escape room · 25 min · 🔑🔑🔑)
Roles: Assistant (A) / Stagehand (B).
| Lock | A has | B has | Answer |
|---|---|---|---|
| Drawer | Magic square with gaps | "Every line adds to the same number" | 7913 (square 276 / 951 / 438) |
| Hat | 5♥ A♠ 2♠ 2♠ 9♠ 7♥ | Card cipher (♠ A–M, ♥ N–Z) | RABBIT |
| Picture | Row clues | Column clues | HEART (5×5 nonogram, unique) |
| Stage door (finale) | ♠ ♥ ♦ ♣ dial order | Card table | 3521 |
31. Snowbound at the Edelweiss (murder mystery · 40 min · 🔑🔑🔑🔑)
Roles: Inspector (A) / Concierge (B). Hint penalty 3:00. 1 attempt, 4 questions.
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Ski track time | 9 cm in Bruno's prints, 7 cm in ski tracks | Snowfall rates | 00:20 (Bruno walked out 23:40) |
| 2 | Wax colour | Wax rated −10 to −18 °C | Wax chart + wax log | GREEN (Hans, Sophie) |
| 3 | Pole signals | Porter's sketch (porter's left/right) | Chart from the signaller's view | BINDINGS (swap left/right) |
| 4 | No alibi | Rooms; Sophie poured the pill away | Room 4 (Hans) on the phone 00:05–00:40; others at cards | Sophie |
| 5 | Paper strip | THCHWCEAICSDRNEAONSAT |
3 letters per wrap; clipping: S. Weiss prepared Hans's skis | THE CRASH WAS NO ACCIDENT |
Killer: Sophie Weiss · skied out at 00:20 on green-waxed skis and struck Bruno with a pole · he was about to reveal she loosened Hans's binding. Bruno was signalling to Hans.
32. The Pharaoh's Tomb (escape room · 35 min · 🔑🔑🔑🔑)
Roles: Archaeologist (A) / Translator (B). 40-minute "Torch" limit.
| Lock | A has | B has | Answer |
|---|---|---|---|
| God's name | 🔒 👄 🔒 | Consonant chart + gods list | OSIRIS (S-R-S) |
| Two kings | Khaf-Ra numerals (2347) | Number signs + Djed-Ka-Ra (1921) | 426 |
| Floor | Tile grid with symbols + letters | △ = life | PHARAOH (only △ path) |
| Sarcophagus (finale) | 🌊 🐍 👄 🍞 👄 | Royals list | NEFERTARI (not Nefertiti) |
Floor (verified unique △ path, bottom-left up):
○K □D △H ◇M △T
◇E ○S △O ○L □N
□P △R △A ◇F ○B
△H △A ○I □C △X
△P ◇W □V ○G ◇Y
35. The Hawthorn Park Cipher (murder mystery · 60 min · ☠️)
Roles: Security Officer (A) / Hut Supervisor (B). Hint penalty 4:00. 75-minute limit. 1 attempt, 4 questions.
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Codename | Intercept + rotor method | Key for 14 JAN = R | NIGHTINGALE ("NIGHTINGALE REPORTS FROM HUT SEVEN") |
| 2 | Circled letters | Clues; CO poisoning | Answer slots + circles | FLUE (OFFICER, COLD, UBOAT, ENIGMA) |
| 3 | Typewriter | Note's three faults | Machine inventory | 4 (Teleprinter Room: Kemp, Greaves until midnight) |
| 4 | Silent teleprinter | Kemp: "never left"; Greaves alibi | Send log; canteen book (Harrow on phone) | 45 (01:20–02:05) |
| 5 | Eleanor's tape | ●○ rows | 5-bit binary, A=1 | SHE SINGS |
| 6 | D. K. | Concert programme: Nightingale solo by D. K. | Choir roster | Dorothy Kemp |
Killer: Dorothy "Dot" Kemp (Nightingale) · blocked the stove flue with a rag during the teleprinter silence · forged the note on machine 4 to frame Nowak · Eleanor had uncovered the spy.
36. The Inventor's Paradox (escape room · 50 min · ☠️)
Roles: Inside the Lab (A) / Archivist (B). Hint penalty 4:00. 55-minute limit.
| Lock | A has | B has | Answer |
|---|---|---|---|
| Switchboard | Circuit in private symbols | Symbol legend (⊗ AND, ⊘ OR, ⊕ XOR, ¬ NOT) | 1001 (unique) |
| Chalk grid | Half the 4×4 givens | Other half | 1441 (unique only combined) |
| Return date | "First Friday 13th after her 60th birthday" | Born 14 Apr 1871 + 1931 calendar | 13111931 |
| Fuel mix | Vial colours | Prime vials, average, round down | #667744 |
| Brass clock | Reflection reads ~4:35 | "Seen in brass", 1↔11 | 07:25 |
| Year dial (finale) | Built 1912 | Age riddle (3× then 2× after 18 years) | 1858 |
30. The Hedge Maze at Midnight (co-op navigation · 15 min · 🔑🔑🔑)
15×11, 4 traps, 3 lanterns, 1 iron gate + key (new items/doors feature).
############### S (1,1) E (13,9)
#S....#K.T.T..# K (1,8) (5,8) (7,1)
#.#.#.#.#####.# T (3,5) (9,1) (9,3) (11,1)
#...#.#..T#...# D = iron gate (5,7), needs gate-key
#.#.#.##.##.#.# G = gate-key item (5,9)
#.#T..#.....#.#
#.#####.#####.# Verified by state BFS: all reachable
#.#..D..#...#.# without traps, gate only after key,
#K###K###.#.#.# no softlocks. (D and G are '.' in the
#....G#......E# YAML grid; they're defined in lists.)
###############
24. In Sync: Road Trip (couples connection · 15 min · 🔑🔑)
Match · Telepathy · Spotlight Driver · Spotlight Navigator. 3/5 per key. 4 keys.
34. Tick Tock: Switch (co-op defuse · 20 min · 🔑🔑🔑🔑)
Overtime's manual and solver (manualFrom). 5 levels, roles swap every level, 2 strikes (level 5: 1 strike). Level 4 has two separate wire modules.
22 / 25 / 38. Wavelength (Mind Meld)
| Game | Diff | Rounds | Clue | Labels for guesser | Bands (pts 4/3/2/1) | Keys at |
|---|---|---|---|---|---|---|
| Tune In | 1 | 6 | ≤5 words | both, numbers | ±5 / 10 / 15 / 20 | 8, 14 |
| Date Night | 2 | 8 | ≤3 words | both, numbers | ±4 / 9 / 14 | 8, 14, 20 |
| Static | 5 | 10 | 1 word, no repeats | left only, no numbers | ±2 / 5 / 8 | 12, 20, 26 |
20 / 26 / 33. Twin Rooms (Spot the Difference)
| Game | Diff | Grid | Diffs per room | Coordinates | Mirror | Wrong claim |
|---|---|---|---|---|---|---|
| Sunday Morning | 1 | 6×5 | 4 | yes | no | −15 s |
| The Twin Cafés | 2 | 8×6 | 6 | no | no | −20 s |
| Through the Looking Glass | 4 | 10×8 | 8 (very subtle: 🍎/🍏, 🌑/🌚, 🕐/🕜) | no | B mirrored | −30 s, 25-min limit |
Exact differences are in each YAML's changes list (x, y from the top-left of A's grid).
21 / 29 / 37. Blueprint (Describe & Draw)
| Game | Diff | Grid | Pictures | Colours | Threshold | Peeks | Submits | Twist |
|---|---|---|---|---|---|---|---|---|
| First Sketch | 1 | 6×6 | heart, house, smiley | 1 each | 80% | 2 | 2 | none |
| Stained Glass | 3 | 8×8 | rose, sailboat, key, mug | 1–3 | 90% | 1 | 1 | roles swap |
| Blind Mirror | 5 | 10×10 | lighthouse, black cat, apple tree, ring | 3–6 | 95% | 0 | 1 | Builder canvas rotated 90°, roles swap, 30-min limit |
39. 'Til Death Do Us Part (murder mystery · 30 min · 🔑🔑🔑)
Roles: Detective (A) / Photographer's Assistant (B). Hint penalty 3:00.
| Ch | Lock | A has | B has | Answer |
|---|---|---|---|---|
| 1 | Empty seat 3 | Seating rules 1–4 | Rules 5–8 + video: seats 3 and 5 empty | Sipho (seating verified unique: Anita, Johan, Sipho, Kayla, Jason). Red herring: on the phone 21:30–21:47 |
| 2 | Real photo time | Camera times; IMG_2219 = Jason + woman in navy at 23:45 | Camera is 2 h ahead + 7 min fast; navy = planner team | 21:38 |
| 3 | Toast card | Bold/normal letters | Bacon cipher table (26-letter) | WIDOW |
| 4 | The link | Celeste: swallow tattoo, left wrist | Uncle Leon's 2019 wedding photo, same tattoo | SWALLOW |
Killer: Celeste Moreau (the wedding planner) · pushed Jason down the garden stairs at 21:38 during the first dance · he'd recognised her as the "widow" who married and robbed his uncle.
40. The Last Lighthouse (escape room · 20 min · 🔑🔑)
Roles: Lookout (A) / Keeper's Helper (B). 25-minute limit.
| Lock | A has | B has | Answer |
|---|---|---|---|
| Flags | Four flag descriptions | Signal flag book | HOPE (P vs S is the trap) |
| Lens | 4 bullseye panels | One turn per 40 s | 10 |
| Light across the bay | Red light flashing in groups of 3 (signal clue) | Notice to Mariners list | BIRD ROCK |
| Storm door (finale) | "Steps from the 2nd floor up" | Tower cross-section | 60 (24 + 20 + 16) |