Game pack 3: 22 new games (19-40), 40 in total. - New engines: dial (Wavelength / Mind Meld), twin (Twin Rooms / Spot the Difference, incl. mirror mode) and blueprint (Describe & Draw, incl. peeks, overlap scoring and a rotated Builder canvas) - Labyrinth: items and doors (Hedge Maze) - Defuse: manualFrom, roles swapping every level behind a Ready card, and duplicate wire modules (Tick Tock: Switch) - Generic time limits for the new engines; sync/defuse successEnding - Library: engine-label chips and filters; Noto Color Emoji font - Validation: Appendix A checks ported, with a per-game summary - Quote comma/colon-split labels in five new YAMLs (wording unchanged) - Tests for all new engines and sanitized payloads of all 22 games - Docs: CLAUDE.md, GAMES.md (pack 3 spoiler guide), How to Play Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
761 B
JSON
27 lines
761 B
JSON
{
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"name": "two-keys",
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"private": true,
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"version": "1.3.0",
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"description": "Co-op mystery games for couples",
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"workspaces": [
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"shared",
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"server",
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"client"
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],
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"engines": {
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"node": ">=20"
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},
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"scripts": {
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"dev": "npm run validate-content && concurrently -n server,client \"npm -w server run dev\" \"npm -w client run dev\"",
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"build": "npm -w shared run build && npm -w client run build && npm -w server run build",
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"start": "npm run validate-content && node server/dist/index.js",
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"test": "npm -w shared test && npm -w server test",
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"validate-content": "tsx server/src/scripts/validate-content.ts"
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},
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"devDependencies": {
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"concurrently": "^9.0.0",
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"tsx": "^4.19.0",
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"typescript": "^5.6.0"
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}
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}
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