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two-keys/README.md
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joshuaandClaude Opus 5.5 bbe44e84c4 V1.1.0
Add ten new games (18 in total) and the engine features they need.

Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition,
The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job.
Games can now set their own hint penalty and a hard time limit, shown as a
countdown; running out ends the game with the fail ending.

Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its
own solver. Adds indicator lights, per-level strike limits, and the
Passwords, Morse Light and Say It Back modules.

Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds,
and a per-round bar for the key.

Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a
relative (no compass) Explorer, a mirrored Navigator map, and mazes with a
lantern count other than three. Validation now rejects a maze where a gate
can leave the Explorer stuck.

Difficulty runs from 1 to 5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:34:11 +02:00

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# Two Keys 🔑🔑
Co-op mystery games for couples. Two players, different clues, every lock needs both of you.
## Hand this to Claude Code
1. Unzip this folder and open it in your terminal (or WebStorm's terminal).
2. Run `claude`.
3. Paste this as your first prompt:
> Read CLAUDE.md and GAMES.md fully, then every file in content/games/. Build phase 1 from §11 and stop so I can review. Don't change any YAML puzzle content without asking me.
4. After each phase, review, run `npm test` and `npm run validate-content`, then say **"next phase"**.
## What's in here
| File | What it is |
|------|------------|
| `CLAUDE.md` | Full build spec: stack, architecture, security, engines, socket events, design, phases |
| `GAMES.md` | Spoiler guide with every answer (don't let your partner read this 👀) |
| `content/games/*.yaml` | All 18 games: 6 murder mysteries, 5 escape rooms, 2 defuse, 2 In Sync, 3 labyrinths |
| `package.json` | Root workspace config |
## Adding a new game later
Copy a YAML in `content/games/`, change the `id` to match the filename, write your chapters,
and run `npm run validate-content`. No code changes needed for new story games.
## Deploying
See [DEPLOYMENT.md](DEPLOYMENT.md) for running it under pm2 and publishing it through frp.