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two-keys/client/package.json
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joshuaandClaude Opus 5.5 bbe44e84c4 V1.1.0
Add ten new games (18 in total) and the engine features they need.

Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition,
The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job.
Games can now set their own hint penalty and a hard time limit, shown as a
countdown; running out ends the game with the fail ending.

Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its
own solver. Adds indicator lights, per-level strike limits, and the
Passwords, Morse Light and Say It Back modules.

Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds,
and a per-round bar for the key.

Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a
relative (no compass) Explorer, a mirrored Navigator map, and mazes with a
lantern count other than three. Validation now rejects a maze where a gate
can leave the Explorer stuck.

Difficulty runs from 1 to 5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:34:11 +02:00

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JSON

{
"name": "@two-keys/client",
"version": "1.1.0",
"private": true,
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc --noEmit -p tsconfig.json && vite build",
"preview": "vite preview"
},
"dependencies": {
"@two-keys/shared": "*",
"framer-motion": "^11.11.0",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-markdown": "^9.0.1",
"react-router-dom": "^6.27.0",
"remark-gfm": "^4.0.0",
"socket.io-client": "^4.8.0"
},
"devDependencies": {
"@types/react": "^18.3.11",
"@types/react-dom": "^18.3.1",
"@vitejs/plugin-react": "^4.3.3",
"autoprefixer": "^10.4.20",
"postcss": "^8.4.47",
"tailwindcss": "^3.4.14",
"vite": "^5.4.10"
}
}