Add ten new games (18 in total) and the engine features they need. Story: Dead Air, The Masquerade at Montague House, The Kalahari Expedition, The Alchemist's Vault, Submerged: Deep Lab Nereid, The Kestrel Bank Job. Games can now set their own hint penalty and a hard time limit, shown as a countdown; running out ends the game with the fail ending. Defuse: Tick Tock: Overtime. Manuals are now rulesets, so each game has its own solver. Adds indicator lights, per-level strike limits, and the Passwords, Morse Light and Say It Back modules. Sync: In Sync: Deep Cuts. Adds telepathy (typed word) and ranking rounds, and a per-round bar for the key. Labyrinth: The Drowned Catacombs and The Mirror Maze. Adds one-way gates, a relative (no compass) Explorer, a mirrored Navigator map, and mazes with a lantern count other than three. Validation now rejects a maze where a gate can leave the Explorer stuck. Difficulty runs from 1 to 5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
733 B
JSON
31 lines
733 B
JSON
{
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"name": "@two-keys/client",
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"version": "1.1.0",
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"private": true,
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc --noEmit -p tsconfig.json && vite build",
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"preview": "vite preview"
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},
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"dependencies": {
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"@two-keys/shared": "*",
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"framer-motion": "^11.11.0",
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"react": "^18.3.1",
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"react-dom": "^18.3.1",
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"react-markdown": "^9.0.1",
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"react-router-dom": "^6.27.0",
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"remark-gfm": "^4.0.0",
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"socket.io-client": "^4.8.0"
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},
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"devDependencies": {
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"@types/react": "^18.3.11",
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"@types/react-dom": "^18.3.1",
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"@vitejs/plugin-react": "^4.3.3",
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"autoprefixer": "^10.4.20",
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"postcss": "^8.4.47",
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"tailwindcss": "^3.4.14",
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"vite": "^5.4.10"
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}
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}
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